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authorBastien Montagne <montagne29@wanadoo.fr>2012-11-11 20:54:26 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2012-11-11 20:54:26 +0400
commit5ff301790036d2e9a841a748c95c6f38901459a2 (patch)
treef51270b82b73f7ddb44b6f6b2edf39ad8270b674 /source/gameengine/GamePlayer/ghost
parentafd42031a95ac2b60c8640950f037d1ff0dfa474 (diff)
Replacing gettext i18n backend by boost::locale one.
This commit adds a small and simplistic C wrapper around boost's locale library as intern/locale, and heavily simplifies/reduces Blender's own i18n code (under blenfont/ dir). And it adds back UI translation on windows' official builds (with msvc)! Note to platform maintainers: iconv and gettext (libintl) can now be removed from precompiled libs (not gettext binaries, under windows, of course ;) ). Note to MinGW32/64 users: boost_locale lib has not yet been uploaded for those build env, please disable WITH_INTERNATIONAL for now (hopefully will be fixed very soon, have contacted psy-fy).
Diffstat (limited to 'source/gameengine/GamePlayer/ghost')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_ghost.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
index 54457d0efdf..3e8755c41ce 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
@@ -450,7 +450,6 @@ int main(int argc, char** argv)
// Setup builtin font for BLF (mostly copied from creator.c, wm_init_exit.c and interface_style.c)
BLF_init(11, U.dpi);
BLF_lang_init();
- BLF_lang_encoding("");
BLF_lang_set("");
BLF_load_mem("default", (unsigned char*)datatoc_bfont_ttf, datatoc_bfont_ttf_size);