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author | Mitchell Stokes <mogurijin@gmail.com> | 2013-02-23 04:46:58 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2013-02-23 04:46:58 +0400 |
commit | bd8f4cc4d6de396c902ee47261baba11bdd8f0a1 (patch) | |
tree | 98d9fd5fa5c2d69ff7c76b574c4956eb998f377e /source/gameengine/GamePlayer/ghost | |
parent | eab8a25e038a0068ddc3dd78c07268bcb84a6ade (diff) |
BGE: Second fix for #34330 "Action Actuator "caching" the previous ran actions" reported by Dalai. Now the multiple layers should also be working. When doing fcurve/IPO animations, the controllers are cleared as soon as the action is done and must be setup again every time the action is played.
Diffstat (limited to 'source/gameengine/GamePlayer/ghost')
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