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author | Xiao Xiangquan <xiaoxiangquan@gmail.com> | 2011-06-02 15:22:22 +0400 |
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committer | Xiao Xiangquan <xiaoxiangquan@gmail.com> | 2011-06-02 15:22:22 +0400 |
commit | a40e1302ae68ff4a5ce3078bdacb43653ba5e1af (patch) | |
tree | e48fd29988ec9e7fd2a9df320219ccc97c30f5ec /source/gameengine/GamePlayer/ghost | |
parent | b0cc5b9d4c47625864272654197c4c6ff3f50976 (diff) |
Almost complete the i18n system, including:
Copy unifont..ttf.gz from source tree to target datafile path( now ONLY works with cmake );
Set the locale the same with system's setting;
If need unicode font, unzip and load unifont when init ui styles;
Apply gettext() to labels in space_info.py, who are the main menu items.
Each of these should have been commit one by one. As they work well according to my tests, so I just lazily send a long list.
Diffstat (limited to 'source/gameengine/GamePlayer/ghost')
-rw-r--r-- | source/gameengine/GamePlayer/ghost/GPG_ghost.cpp | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp index 7a98c7e09b0..522efb0cd8e 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp @@ -413,6 +413,10 @@ int main(int argc, char** argv) // Setup builtin font for BLF (mostly copied from creator.c, wm_init_exit.c and interface_style.c) BLF_init(11, U.dpi); BLF_lang_init(); + // use default settings + BLF_lang_encoding(""); + BLF_lang_set(""); + BLF_load_mem("default", (unsigned char*)datatoc_bfont_ttf, datatoc_bfont_ttf_size); // Parse command line options |