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authorNathan Letwory <nathan@letworyinteractive.com>2009-09-02 03:32:34 +0400
committerNathan Letwory <nathan@letworyinteractive.com>2009-09-02 03:32:34 +0400
commit3f5115064aea902b3f6886dc688e7a20d771a212 (patch)
tree88564aaf6eba91c753059bc54536edd50a177760 /source/gameengine/GamePlayer/ghost
parentf12f23806280df74f7971cca24800ad8dfe750c1 (diff)
== SCons ==
* Add BGE_CXXFLAGS so we can get rid of hard-coded BGE compiler settings. This was only done for windows, but now linuxers and osxers should be able to set BGE-specific optimisation too. See the windows default configs for example.
Diffstat (limited to 'source/gameengine/GamePlayer/ghost')
-rw-r--r--source/gameengine/GamePlayer/ghost/SConscript12
1 files changed, 3 insertions, 9 deletions
diff --git a/source/gameengine/GamePlayer/ghost/SConscript b/source/gameengine/GamePlayer/ghost/SConscript
index 83bc61381c0..ce8b07b9393 100644
--- a/source/gameengine/GamePlayer/ghost/SConscript
+++ b/source/gameengine/GamePlayer/ghost/SConscript
@@ -42,14 +42,8 @@ incs = ['.',
incs += Split(env['BF_PYTHON_INC'])
-cxxflags = []
-if env['OURPLATFORM'] in ('win32-vc', 'win64-vc'):
- cxxflags.append ('/GR')
- cxxflags.append ('/O2')
- cxxflags.append ('/EHsc')
-
-defs = ''
+defs = []
if env['WITH_BF_FFMPEG']:
- defs += ' WITH_FFMPEG'
+ defs.append('WITH_FFMPEG')
-env.BlenderLib (libname='gp_ghost', sources=source_files, includes = incs, defines = Split(defs), libtype='player',priority=5, cxx_compileflags=cxxflags)
+env.BlenderLib (libname='gp_ghost', sources=source_files, includes = incs, defines = defs, libtype='player',priority=5, cxx_compileflags=env['BGE_CXXFLAGS'])