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authorDalai Felinto <dfelinto@gmail.com>2010-02-25 02:01:49 +0300
committerDalai Felinto <dfelinto@gmail.com>2010-02-25 02:01:49 +0300
commit47d79b04d1deda821925da98319984211920210e (patch)
treef23c5e7480b82080c7583673214d28f158687520 /source/gameengine/GamePlayer/ghost
parentb78b12b7aea1e50fdf47875f17e7e1a959444890 (diff)
BGE Dome: Console arguments: angle, tilt, mode and warpdata (not working yet)
2Do: (1) open external warpdata file (2) documentation (3) preserve scene settings (at least scene->gm.dome) even if you load a new file inside the game (e.g. Yo Frankie loading new levels) otherwise it's a nightmare to update all your files every time you change your projection system. See note. Maybe SYS_WriteCommandLineInt/Float/String can be used for that. Gotta investigate further. * Note: an external warpdata file is a must ! Currently every time you need to calibrate your system you have to update the warp file in all your demo files. This is terrible. I'm glad I *now* have a dome near by to test it ;) * FYI: A recent 'Yo Frankie in a dome' video if you want to see how it works: http://www.vimeo.com/9629626 I'm going to record a better one tomorrow.
Diffstat (limited to 'source/gameengine/GamePlayer/ghost')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_ghost.cpp88
1 files changed, 82 insertions, 6 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
index a1fa810e73a..ce80036de8f 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
@@ -195,6 +195,17 @@ void usage(const char* program)
printf(" anaglyph (Red-Blue glasses)\n");
printf(" vinterlace (Vertical interlace for autostereo display)\n");
printf(" depending on the type of stereo you want\n\n");
+ printf(" -D: start player in dome mode\n");
+ printf(" --Optional parameters--\n");
+ printf(" angle = field of view in degrees\n");
+ printf(" tilt = tilt angle in degrees\n");
+ printf(" warpdata = a file to use for warping the image\n");
+ printf(" mode: fisheye (Fisheye)\n");
+ printf(" truncatedfront (Front-Truncated)\n");
+ printf(" truncatedrear (Rear-Truncated)\n");
+ printf(" cubemap (Cube Map)\n");
+ printf(" sphericalpanoramic (Spherical Panoramic)\n");
+ printf(" depending on the type of dome you are using\n\n");
#ifndef _WIN32
printf(" -i: parent windows ID \n\n");
#endif
@@ -310,6 +321,11 @@ int main(int argc, char** argv)
RAS_IRasterizer::StereoMode stereomode = RAS_IRasterizer::RAS_STEREO_NOSTEREO;
bool stereoWindow = false;
bool stereoParFound = false;
+ int stereoFlag = STEREO_NOSTEREO;
+ int domeFov = -1;
+ int domeTilt = -200;
+ int domeMode = 0;
+ char* domeWarp = NULL;
int windowLeft = 100;
int windowTop = 100;
int windowWidth = 640;
@@ -525,30 +541,31 @@ int main(int argc, char** argv)
stereomode = RAS_IRasterizer::RAS_STEREO_NOSTEREO;
// only the hardware pageflip method needs a stereo window
- if(!strcmp(argv[i], "hwpageflip")) {
+ else if(!strcmp(argv[i], "hwpageflip")) {
stereomode = RAS_IRasterizer::RAS_STEREO_QUADBUFFERED;
stereoWindow = true;
}
- if(!strcmp(argv[i], "syncdoubling"))
+ else if(!strcmp(argv[i], "syncdoubling"))
stereomode = RAS_IRasterizer::RAS_STEREO_ABOVEBELOW;
- if(!strcmp(argv[i], "anaglyph"))
+ else if(!strcmp(argv[i], "anaglyph"))
stereomode = RAS_IRasterizer::RAS_STEREO_ANAGLYPH;
- if(!strcmp(argv[i], "sidebyside"))
+ else if(!strcmp(argv[i], "sidebyside"))
stereomode = RAS_IRasterizer::RAS_STEREO_SIDEBYSIDE;
- if(!strcmp(argv[i], "vinterlace"))
+ else if(!strcmp(argv[i], "vinterlace"))
stereomode = RAS_IRasterizer::RAS_STEREO_VINTERLACE;
#if 0
// future stuff
- if(strcmp(argv[i], "stencil")
+ else if(!strcmp(argv[i], "stencil")
stereomode = RAS_STEREO_STENCIL;
#endif
i++;
stereoParFound = true;
+ stereoFlag = STEREO_ENABLED;
}
else
{
@@ -556,6 +573,47 @@ int main(int argc, char** argv)
printf("error: too few options for stereo argument.\n");
}
break;
+ case 'D':
+ stereoFlag = STEREO_DOME;
+ stereomode = RAS_IRasterizer::RAS_STEREO_DOME;
+ i++;
+ if ((i + 1) < argc)
+ {
+ if(!strcmp(argv[i], "angle")){
+ i++;
+ domeFov = atoi(argv[i++]);
+ }
+ if(!strcmp(argv[i], "tilt")){
+ i++;
+ domeTilt = atoi(argv[i++]);
+ }
+ if(!strcmp(argv[i], "warpdata")){
+ i++;
+ domeWarp = argv[i++];
+ }
+ if(!strcmp(argv[i], "mode")){
+ i++;
+ if(!strcmp(argv[i], "fisheye"))
+ domeMode = DOME_FISHEYE;
+
+ else if(!strcmp(argv[i], "truncatedfront"))
+ domeMode = DOME_TRUNCATED_FRONT;
+
+ else if(!strcmp(argv[i], "truncatedrear"))
+ domeMode = DOME_TRUNCATED_REAR;
+
+ else if(!strcmp(argv[i], "cubemap"))
+ domeMode = DOME_ENVMAP;
+
+ else if(!strcmp(argv[i], "sphericalpanoramic"))
+ domeMode = DOME_PANORAM_SPH;
+
+ else
+ printf("error: %s is not a valid dome mode.\n", argv[i]);
+ }
+ i++;
+ }
+ break;
default:
printf("Unkown argument: %s\n", argv[i++]);
break;
@@ -714,6 +772,24 @@ int main(int argc, char** argv)
stereoWindow = true;
}
}
+ else
+ scene->gm.stereoflag = STEREO_ENABLED;
+
+ if (stereoFlag == STEREO_DOME){
+ stereomode = RAS_IRasterizer::RAS_STEREO_DOME;
+ scene->gm.stereoflag = STEREO_DOME;
+ if (domeFov > 89)
+ scene->gm.dome.angle = domeFov;
+ if (domeTilt > -180)
+ scene->gm.dome.tilt = domeTilt;
+ if (domeMode > 0)
+ scene->gm.dome.mode = domeMode;
+ if (domeWarp)
+ {
+ printf("using external file as dome warping. Not implemented yet");
+ //scene->gm.dome.warptext
+ }
+ }
// GPG_Application app (system, maggie, startscenename);
app.SetGameEngineData(maggie, scene, argc, argv); /* this argc cant be argc_py_clamped, since python uses it */