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authorDalai Felinto <dfelinto@gmail.com>2017-05-11 16:53:09 +0300
committerDalai Felinto <dfelinto@gmail.com>2017-05-11 17:08:03 +0300
commit6b9ab1f7a2f748eb9d7b3734b3eeab23ecd61a5c (patch)
tree94e70f5671af7ac48fdc6f42b8e6d2a04f1275b1 /source/gameengine/GamePlayer/ghost
parent15038975a3fb9f2232a53745ea7ed08a2145479f (diff)
Unifying access to GLEW from the Blender Game Engine
Note: This is not about functionality, but about using the same stub file we are using in Blender for the game engine in blender2.8.
Diffstat (limited to 'source/gameengine/GamePlayer/ghost')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
index 408006a0dae..50c34bbadaf 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
@@ -36,7 +36,7 @@
# include <windows.h>
#endif
-#include "glew-mx.h"
+#include "GPU_glew.h"
#include "GPU_extensions.h"
#include "GPU_init_exit.h"