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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-06-26 13:15:41 +0400
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-06-26 13:15:41 +0400
commit4c53f38756976704bab11a3dd8c33c71d926e6b8 (patch)
tree5db17347afbc71062a77f01f1197a9bfe7f0c20d /source/gameengine/GamePlayer
parentf69cc652e283bfa1958ae6945b0a014eb7d50906 (diff)
Minor Fixes:
Better use of booleans for python #include fixes for Windows Python Doc fixes Use the farthest vertex as the face position when z sorting faces. (Camera is on -z axis!)
Diffstat (limited to 'source/gameengine/GamePlayer')
-rw-r--r--source/gameengine/GamePlayer/common/GPC_PolygonMaterial.cpp24
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.cpp9
2 files changed, 22 insertions, 11 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.cpp b/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.cpp
index 472d921dbe9..c4715c5f060 100644
--- a/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_PolygonMaterial.cpp
@@ -34,6 +34,19 @@
#include <config.h>
#endif
+#ifdef WIN32
+#include <windows.h>
+#endif // WIN32
+#ifdef __APPLE__
+#include <OpenGL/gl.h>
+#include <OpenGL/glu.h>
+#else
+#include <GL/gl.h>
+#include <GL/glu.h>
+#endif
+
+
+
#include "GPC_PolygonMaterial.h"
#include "MT_Vector3.h"
#include "RAS_IRasterizer.h"
@@ -66,17 +79,6 @@
#include "IMB_imbuf_types.h"
/* end of blender include block */
-#ifdef WIN32
-#include <windows.h>
-#endif // WIN32
-#ifdef __APPLE__
-#include <OpenGL/gl.h>
-#include <OpenGL/glu.h>
-#else
-#include <GL/gl.h>
-#include <GL/glu.h>
-#endif
-
static Image *fCurpage=0;
static int fCurtile=0, fCurmode=0, fCurTileXRep=0, fCurTileYRep=0;
static short fTexWindx, fTexWindy, fTexWinsx, fTexWinsy;
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
index 868f9f1ea40..48859392b54 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
@@ -37,6 +37,15 @@
#ifdef WIN32
#pragma warning (disable:4786) // suppress stl-MSVC debug info warning
+ #include <windows.h>
+#endif
+
+#ifdef __APPLE__
+#include <OpenGL/gl.h>
+#include <OpenGL/glu.h>
+#else
+#include <GL/gl.h>
+#include <GL/glu.h>
#endif
#include "GPG_Application.h"