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author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-05-26 16:09:17 +0400 |
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committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-05-26 16:09:17 +0400 |
commit | 8253d3e0411276ca09995fcbd826abd2c0c8b930 (patch) | |
tree | 2d6ad13d242ee41e0ed3f1adcaf9bd12ae63b404 /source/gameengine/GamePlayer | |
parent | 3dd18c5c34390316ac95b972aaa989455cf8ead6 (diff) |
Python fixes:
Reenabled the setScript/getScript methods for python controller bricks.
Set the ray source point to MouseFocusSensor.getRaySource works.
Added: Python -> MT_Quaternion
MT_Matrix4x4, MT_Matrix3x3, MT_Vector3, MT_Point3 -> Python
Correct transform of frustum bound sphere centre point to world coordinates
Diffstat (limited to 'source/gameengine/GamePlayer')
-rw-r--r-- | source/gameengine/GamePlayer/common/GPC_Engine.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_Engine.h b/source/gameengine/GamePlayer/common/GPC_Engine.h index ce71df64f7b..a1403839e16 100644 --- a/source/gameengine/GamePlayer/common/GPC_Engine.h +++ b/source/gameengine/GamePlayer/common/GPC_Engine.h @@ -102,7 +102,7 @@ public: public: GPC_Engine(char *customLoadingAnimation, int foregroundColor, int backgroundColor, int frameRate); - ~GPC_Engine(); + virtual ~GPC_Engine(); // Initialize() functions are not put here since they have // different prototypes for Unix and Windows void StartLoadingAnimation(); |