diff options
author | Chris Want <cwant@ualberta.ca> | 2003-05-25 00:04:37 +0400 |
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committer | Chris Want <cwant@ualberta.ca> | 2003-05-25 00:04:37 +0400 |
commit | 924a8497551be7d83bb577e94ebf89b18374b874 (patch) | |
tree | 5912852343da88dcc863a56ab641e60983a5432b /source/gameengine/GamePlayer | |
parent | 94c4250d9f7ca57d9af7a7265fcdec0b4e94e5b3 (diff) |
Support for building bf-blender under windows with gcc (huge thanks to
Florian Eggenburger).
Full instructions are in doc/README.windows-gcc.
Main differences from Florian's patch:
- the 'lib' dir should now be the same level as the 'blender' dir (rather
than being a subdir of 'blender'). This is consistent with the other
platforms that bf-blender supports (tuhopuu will also adopt this convention
hopefully soon).
- the script 'free_windows-env.mk' is no longer needed ... see the
docs about how this is overcome (again, tuhopuu will hopefully
also follow this route soon).
- the dlltool dir has it's own Makefile that builds all of the
needed stub libraries from the dll's in cvs.
Diffstat (limited to 'source/gameengine/GamePlayer')
-rw-r--r-- | source/gameengine/GamePlayer/Makefile | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/Makefile b/source/gameengine/GamePlayer/Makefile index 49f47a4d4a0..fab44ad9bc7 100644 --- a/source/gameengine/GamePlayer/Makefile +++ b/source/gameengine/GamePlayer/Makefile @@ -38,7 +38,9 @@ DIR = $(OCGDIR)/gameengine/GamePlayer DIRS = common ghost ifeq ($(OS),$(findstring $(OS), "freebsd irix windows")) - DIRS += netscape + ifneq ($(FREE_WINDOWS),true) + DIRS += netscape + endif endif ifeq ($(OS),$(findstring $(OS), "linux")) |