diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2004-04-08 14:40:12 +0400 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2004-04-08 14:40:12 +0400 |
commit | fc080d30d6134becd0792e2236e33ff98e5b7e9b (patch) | |
tree | 560e1fb046c15eb821dcd46bf3b39538e609db2c /source/gameengine/GamePlayer | |
parent | 9cabf31ebc7a27173b527aaad80bfe6140fe3d5b (diff) |
Added preliminary support for GamePlayer building with SCons. GPG_ghost and GPC_common are now being built. These will be built by setting BUILD_BLENDER_PLAYER to true in config.opts. BUILD_GAMEENGINE must be set to true, too.
Diffstat (limited to 'source/gameengine/GamePlayer')
-rw-r--r-- | source/gameengine/GamePlayer/SConscript | 2 | ||||
-rw-r--r-- | source/gameengine/GamePlayer/common/SConscript | 68 | ||||
-rw-r--r-- | source/gameengine/GamePlayer/ghost/SConscript | 50 |
3 files changed, 120 insertions, 0 deletions
diff --git a/source/gameengine/GamePlayer/SConscript b/source/gameengine/GamePlayer/SConscript new file mode 100644 index 00000000000..d7810d8a881 --- /dev/null +++ b/source/gameengine/GamePlayer/SConscript @@ -0,0 +1,2 @@ +SConscript(['common/SConscript', + 'ghost/SConscript'])
\ No newline at end of file diff --git a/source/gameengine/GamePlayer/common/SConscript b/source/gameengine/GamePlayer/common/SConscript new file mode 100644 index 00000000000..2a72983ac72 --- /dev/null +++ b/source/gameengine/GamePlayer/common/SConscript @@ -0,0 +1,68 @@ +import sys +Import ('user_options_dict') +Import ('library_env') + +gp_common_env = library_env.Copy() + +source_files = ['bmfont.cpp', + 'GPC_Canvas.cpp', + 'GPC_Engine.cpp', + 'GPC_KeyboardDevice.cpp', + 'GPC_MouseDevice.cpp', + 'GPC_PolygonMaterial.cpp', + 'GPC_RawImage.cpp', + 'GPC_RawLoadDotBlendArray.cpp', + 'GPC_RawLogoArrays.cpp', + 'GPC_RenderTools.cpp', + 'GPC_System.cpp'] + +gp_common_env.Append( CPPPATH = ['.', + '#intern/string', + '#intern/ghost', + '#intern/guardedalloc', + '#intern/bmfont', + '#intern/moto/include', + '#intern/SoundSystem', + '#source/gameengine/Rasterizer/RAS_OpenGLRasterizer', + '#source/kernel/gen_system', + '#source/kernel/gen_messaging', + '#source/gameengine/Converter', + '#source/blender/imbuf', + '#source/gameengine/Ketsji', + '#source/blender/blenlib', + '#source/blender/blenkernel', + '#source/blender', + '#source/blender/include', + '#source/blender/makesdna', + '#source/gameengine/Rasterizer', + '#source/gameengine/GameLogic', + '#source/gameengine/Expressions', + '#source/gameengine/Network', + '#source/gameengine/SceneGraph', + '#source/gameengine/Physics/common', + '#source/gameengine/Physics/Sumo', + '#source/gameengine/Physics/Sumo/Fuzzics/include', + '#source/gameengine/Network/LoopBackNetwork', + '#source/gameengine/GamePlayer/ghost', + '#source/blender/misc', + '#source/blender/blenloader']) +if sys.platform=='win32': + source_files += ['windows/GPW_Canvas.cpp', + 'windows/GPW_Engine.cpp', + 'windows/GPW_KeyboardDevice.cpp', + 'windows/GPW_System.cpp'] + gp_common_env.Append ( CPPPATH = ['windows']) +elif sys.platform=='linux2' or sys.platform=='linux-i386': + source_files += ['unix/GPU_Canvas.cpp', + 'unix/GPU_Engine.cpp', + 'unix/GPU_KeyboardDevice.cpp', + 'unix/GPU_System.cpp'] + gp_common_env.Append ( CPPPATH = ['unix']) + +gp_common_env.Append (CPPPATH = user_options_dict['PYTHON_INCLUDE']) +gp_common_env.Append (CPPPATH = user_options_dict['SOLID_INCLUDE']) + +if sys.platform=='win32': + gp_common_env.Append (CXXFLAGS = ['/GR']) + +gp_common_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/GPC_common', source=source_files)
\ No newline at end of file diff --git a/source/gameengine/GamePlayer/ghost/SConscript b/source/gameengine/GamePlayer/ghost/SConscript new file mode 100644 index 00000000000..d9a8b312cab --- /dev/null +++ b/source/gameengine/GamePlayer/ghost/SConscript @@ -0,0 +1,50 @@ +import sys +Import ('user_options_dict') +Import ('library_env') + +gp_ghost_env = library_env.Copy() + +source_files = ['GPG_Application.cpp', + 'GPG_Canvas.cpp', + 'GPG_ghost.cpp', + 'GPG_KeyboardDevice.cpp', + 'GPG_System.cpp'] + +gp_ghost_env.Append( CPPPATH = ['.', + '#intern/string', + '#intern/ghost', + '#intern/guardedalloc', + '#intern/bmfont', + '#intern/moto/include', + '#intern/SoundSystem', + '#source/gameengine/Rasterizer/RAS_OpenGLRasterizer', + '#source/kernel/gen_system', + '#source/kernel/gen_messaging', + '#source/gameengine/Converter', + '#source/blender/imbuf', + '#source/gameengine/Ketsji', + '#source/blender/blenlib', + '#source/blender/blenkernel', + '#source/blender', + '#source/blender/include', + '#source/blender/makesdna', + '#source/gameengine/Rasterizer', + '#source/gameengine/GameLogic', + '#source/gameengine/Expressions', + '#source/gameengine/Network', + '#source/gameengine/SceneGraph', + '#source/gameengine/Physics/common', + '#source/gameengine/Physics/Sumo', + '#source/gameengine/Physics/Sumo/Fuzzics/include', + '#source/gameengine/Network/LoopBackNetwork', + '#source/gameengine/GamePlayer/common', + '#source/blender/misc', + '#source/blender/blenloader']) + +gp_ghost_env.Append (CPPPATH = user_options_dict['PYTHON_INCLUDE']) +gp_ghost_env.Append (CPPPATH = user_options_dict['SOLID_INCLUDE']) + +if sys.platform=='win32': + gp_ghost_env.Append (CXXFLAGS = ['/GR']) + +gp_ghost_env.Library (target='#'+user_options_dict['BUILD_DIR']+'/lib/GPG_ghost', source=source_files)
\ No newline at end of file |