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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2013-10-07 12:06:19 +0400 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2013-10-07 12:06:19 +0400 |
commit | 51a7089bea11db9118ce6251ff0645bf5f69a184 (patch) | |
tree | 64310ea9b59ae2ee0ea097ec7dd5c6632426de6e /source/gameengine/GamePlayer | |
parent | ca152da25885c4760efb71657aa3f769fdf1e23d (diff) |
Fix #36980: Color space issue when displaying pixel color in a render
HSV values were calculated from a linear space color, which is
not so much useful and correct. Now RGB(A) buffers will use
color managed color for HSV values.
Still not sure which color to use for HSV when there's only one
channel in a buffer. This part left unchanged for now.
Diffstat (limited to 'source/gameengine/GamePlayer')
0 files changed, 0 insertions, 0 deletions