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authorCampbell Barton <ideasman42@gmail.com>2015-10-08 07:05:58 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-10-08 07:05:58 +0300
commita5e631171bdcdb12f508528f391d3916014e23e8 (patch)
tree79cc6bb9d4d0c1425ac53d12496ebcba96c5ec21 /source/gameengine/GamePlayer
parente47177e301d104a8b7110e4490bf587c86835bad (diff)
BLI_path api, minor changes to CWD handling
- BLI_current_working_dir's return value must be checked, since it may fail. - BLI_current_working_dir now behaves like getcwd, where a too-small target will return failure. - avoid buffer overrun with BLI_path_cwd, by taking a maxlen arg.
Diffstat (limited to 'source/gameengine/GamePlayer')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_ghost.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
index 23d5b89f140..137f4cd6bc8 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
@@ -855,7 +855,7 @@ int main(int argc, char** argv)
get_filename(argc_py_clamped, argv, filename);
if (filename[0])
- BLI_path_cwd(filename);
+ BLI_path_cwd(filename, sizeof(filename));
// fill the GlobalSettings with the first scene files