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author | Campbell Barton <ideasman42@gmail.com> | 2008-02-13 16:55:22 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2008-02-13 16:55:22 +0300 |
commit | bc9848f7e67c3e695403179f8bcdb78b0e5764a3 (patch) | |
tree | 18561a90fa2660b5227a0c73c1d519d8a58cfab3 /source/gameengine/GamePlayer | |
parent | e26b5aa9c47fbc604c23efe9100940ff68d8ddbe (diff) |
Added a global string to be used for the tempdir. since the user preference is not loaded in background mode and the user preference is not validated and has no fallback.
'btempdir' is set with BLI_where_is_temp() - This tries to use U.tempdir but falls back to $TEMP or /tmp/
Diffstat (limited to 'source/gameengine/GamePlayer')
-rw-r--r-- | source/gameengine/GamePlayer/ghost/GPG_ghost.cpp | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp index 23447d36401..0993446c77b 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp @@ -304,7 +304,6 @@ int main(int argc, char** argv) #endif /* __alpha__ */ #endif /* __linux__ */ BLI_where_am_i(bprogname, argv[0]); - #ifdef __APPLE__ // Can't use Carbon right now because of double defined type ID (In Carbon.h and DNA_ID.h, sigh) /* |