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authorMitchell Stokes <mogurijin@gmail.com>2013-08-17 06:06:45 +0400
committerMitchell Stokes <mogurijin@gmail.com>2013-08-17 06:06:45 +0400
commit51bca0d7dc8fb5033778796e14dd01c1c7f4355a (patch)
treecfb625f9607495c8d0bce8dde63e05567a3d9013 /source/gameengine/GamePlayer
parentef8ea14f459e0e765e07fc48858c18dc11cfdfb5 (diff)
BGE: Flipping vsync constants so VSYNC_ON is 0.
This will make transitions from older versions of Blender easier since VSYNC_ON will be the default. This could have been changed in a do_version, but the vsync code has yet to see an official release, so I figured this would be a bit nicer. Also, this makes VSYNC_ON the default for new scenes as well.
Diffstat (limited to 'source/gameengine/GamePlayer')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
index c3cbf381af4..88468ecc88a 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
@@ -586,7 +586,7 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
if (gm->vsync == VSYNC_ADAPTIVE)
m_canvas->SetSwapInterval(-1);
else
- m_canvas->SetSwapInterval(gm->vsync); // VSYNC_OFF == 0, VSYNC_ON == 1, so this works
+ m_canvas->SetSwapInterval(!gm->vsync); // VSYNC_OFF == 1, VSYNC_ON == 0, so this works
m_canvas->Init();
if (gm->flag & GAME_SHOW_MOUSE)