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authorErwin Coumans <blender@erwincoumans.com>2006-11-30 03:19:27 +0300
committerErwin Coumans <blender@erwincoumans.com>2006-11-30 03:19:27 +0300
commit2572b9f72c8f10b01de949e59b481ac5a587aca4 (patch)
tree8500180c02ce6f7e5ace9c1d62f408d62c8be7f2 /source/gameengine/GamePlayer
parent99d66e1d5e8c9d32c6289cd453ebec3f708aa249 (diff)
Reserved some Bullet 2.x constraint data.
Although we will delay the main Rigid Body user interface after 2.43 release early 2007, I need some constraint data/UI to make progress with COLLADA Physics. Added RigidBody constraint UI LR_ALTKEY+LR_CTRLKEY+LR_SHIFTKEY+ P will bake rigidbody Contribution by RCRuiz, Ramon Carlos.
Diffstat (limited to 'source/gameengine/GamePlayer')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
index 8554b7c85bc..fd47df7f770 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
@@ -673,7 +673,7 @@ bool GPG_Application::startEngine(void)
m_frameTimer = m_system->installTimer(0, kTimerFreq, frameTimerProc, m_mainWindow);
}
m_rasterizer->Init();
- m_ketsjiengine->StartEngine();
+ m_ketsjiengine->StartEngine(true);
m_engineRunning = true;
}