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authorBastien Montagne <montagne29@wanadoo.fr>2014-06-23 15:42:19 +0400
committerBastien Montagne <montagne29@wanadoo.fr>2014-06-23 15:42:54 +0400
commit414c70435dcd52eb67df59f56132837de0a63b64 (patch)
tree27f305e446db2c647e8725dfbc47e6468b880701 /source/gameengine/GamePlayer
parent9b987103f6684f9abe55cd536b718bc95cb06f24 (diff)
T39690: Modifications to Blender's 'temp dir' system.
Current temporary data of Blender suffers one major issue - default 'temp' dir on Windows is never automatically cleaned up, and can end being quite big when used by Blender, especially when we have to store per-process data (using getpid() in file names). To address this, this patch: * Divides tempdir paths in two, one for 'base' temp dir (the same as previous unique tempdir path), the other is a mkdtemp-generated sub-dir, specific to each Blender instance. * Only uses base tempdir when we need some shallow persistance accross Blender sessions - and we always reuse the same filename (quit.blend...) or generate small file (crash reports...). * Uses temp sub-dir for heavy files like pointcache or renderEXRs (Save Buffer option). * Erases temp sub-dir on quit or crash. To get this working it also adds a working 'recursive delete' to BLI_delete() under Windows. Note that, as in current code, the 'recover render result' hack-feature that was possible with SaveBuffer option is still removed. A real renderresult cache feature will be added soon, though. Reviewers: campbellbarton, brecht, sergey Reviewed By: campbellbarton, sergey CC: sergey Differential Revision: https://developer.blender.org/D531
Diffstat (limited to 'source/gameengine/GamePlayer')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_ghost.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
index 31fafd86db7..b6456b105c8 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
@@ -430,7 +430,7 @@ int main(int argc, char** argv)
#endif /* __alpha__ */
#endif /* __linux__ */
BLI_init_program_path(argv[0]);
- BLI_init_temporary_dir(NULL);
+ BLI_temp_dir_init(NULL);
// We don't use threads directly in the BGE, but we need to call this so things like
// freeing up GPU_Textures works correctly.
@@ -1142,5 +1142,7 @@ int main(int argc, char** argv)
MEM_printmemlist();
}
+ BLI_temp_dir_session_purge();
+
return error ? -1 : 0;
}