diff options
author | Campbell Barton <ideasman42@gmail.com> | 2008-08-06 08:09:10 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2008-08-06 08:09:10 +0400 |
commit | 553e35e36f53c881712e86c6c98f49f9e0291f04 (patch) | |
tree | 00a176353bbdeafc6a2ca5e8bfce22c419d12a97 /source/gameengine/GamePlayer | |
parent | 028d44c0751ca8bec0a404e0738b5b563222bf84 (diff) |
* blenderplayer wasnt useing the scenes frame rate.
* GBE Python API's alignToVect wasnt clamping the align ammount from 0.0-1.0
* Generated images arnt animated - use for a test to see if the textures animated.
Diffstat (limited to 'source/gameengine/GamePlayer')
-rw-r--r-- | source/gameengine/GamePlayer/ghost/GPG_Application.cpp | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp index ab91f0cd43d..7be3b94d8ae 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp @@ -56,6 +56,7 @@ extern "C" #include "BLO_readfile.h" #include "BKE_global.h" #include "BKE_main.h" +#include "DNA_scene_types.h" #ifdef __cplusplus } #endif // __cplusplus @@ -669,6 +670,11 @@ bool GPG_Application::startEngine(void) m_ketsjiengine->StartEngine(true); m_engineRunning = true; + // Set the animation playback rate for ipo's and actions + // the framerate below should patch with FPS macro defined in blendef.h + // Could be in StartEngine set the framerate, we need the scene to do this + m_ketsjiengine->SetAnimFrameRate( (((double) G.scene->r.frs_sec) / G.scene->r.frs_sec_base) ); + } if (!m_engineRunning) |