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authorMitchell Stokes <mogurijin@gmail.com>2013-11-04 23:22:15 +0400
committerMitchell Stokes <mogurijin@gmail.com>2013-11-04 23:22:15 +0400
commit64c346ed1ec76bf91303a7f8ca0bbd0587ba2635 (patch)
tree3c1c767dac1db9a2143123ae260783953fed32c8 /source/gameengine/GamePlayer
parentfb94a539789e06148b28a73f59f0aefd0ad71e00 (diff)
BGE Rasterizer Cleanup: The Blenderplayer now loads the monospace font so it can properly draw the framerate and profile display.
Diffstat (limited to 'source/gameengine/GamePlayer')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_ghost.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
index 5bed4fa40b6..385fa0a42d8 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
@@ -88,6 +88,8 @@ extern "C"
#include "BLF_translation.h"
extern int datatoc_bfont_ttf_size;
extern char datatoc_bfont_ttf[];
+extern int datatoc_bmonofont_ttf_size;
+extern char datatoc_bmonofont_ttf[];
#ifdef __cplusplus
}
@@ -475,6 +477,8 @@ int main(int argc, char** argv)
BLF_lang_set("");
BLF_load_mem("default", (unsigned char*)datatoc_bfont_ttf, datatoc_bfont_ttf_size);
+ if (blf_mono_font == -1)
+ blf_mono_font = BLF_load_mem_unique("monospace", (unsigned char*)datatoc_bmonofont_ttf, datatoc_bmonofont_ttf_size);
// Parse command line options
#if defined(DEBUG)