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author | Sergej Reich <sergej.reich@googlemail.com> | 2013-10-03 20:12:02 +0400 |
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committer | Sergej Reich <sergej.reich@googlemail.com> | 2013-10-03 20:12:02 +0400 |
commit | f372d1417369af96687436a7f5979ab12da58133 (patch) | |
tree | 5a1723749874103bc264b0bca19780c15ce0c768 /source/gameengine/GamePlayer | |
parent | 51f7f82a42f15eb12062960fbba5d57a6ededbfd (diff) |
rigidbody: Flag bodies for validation when changing shape
This fixes a pretty old crash that occurs when changing the collision
shape to a mesh shape during simulation.
Thanks to Thomas Beck (plasmasolutions) for the report.
svn merge -r60310:60311 ^/branches/soc-2013-rigid_body_sim
Diffstat (limited to 'source/gameengine/GamePlayer')
0 files changed, 0 insertions, 0 deletions