diff options
author | Campbell Barton <ideasman42@gmail.com> | 2018-06-17 18:01:43 +0300 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2018-06-17 18:03:10 +0300 |
commit | 4be752a93cf37700668c604296f37ea08248f13b (patch) | |
tree | 0f838c87eaa6bf289b76f232e6b1571a28a55cba /source/gameengine/GamePlayer | |
parent | 5513da65b24a3ce77b1709acea841475115f3a7a (diff) |
Cleanup: trailing space in source/gameengine/
Diffstat (limited to 'source/gameengine/GamePlayer')
8 files changed, 107 insertions, 107 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_Canvas.cpp b/source/gameengine/GamePlayer/common/GPC_Canvas.cpp index 2b355407d46..1ab64c592a4 100644 --- a/source/gameengine/GamePlayer/common/GPC_Canvas.cpp +++ b/source/gameengine/GamePlayer/common/GPC_Canvas.cpp @@ -43,7 +43,7 @@ GPC_Canvas::GPC_Canvas( int width, int height -) : +) : m_width(width), m_height(height) { @@ -88,13 +88,13 @@ void GPC_Canvas::SetViewPort(int x1, int y1, int x2, int y2) the width,height is calculated including both pixels therefore: max - min + 1 */ - + /* XXX, nasty, this needs to go somewhere else, * but where... definitely need to clean up this * whole canvas/rendertools mess. */ glEnable(GL_SCISSOR_TEST); - + m_viewport[0] = x1; m_viewport[1] = y1; m_viewport[2] = x2-x1 + 1; diff --git a/source/gameengine/GamePlayer/common/GPC_Canvas.h b/source/gameengine/GamePlayer/common/GPC_Canvas.h index 688ed8ac0f4..615e3eaaf9e 100644 --- a/source/gameengine/GamePlayer/common/GPC_Canvas.h +++ b/source/gameengine/GamePlayer/common/GPC_Canvas.h @@ -74,20 +74,20 @@ public: /** * \section Methods inherited from abstract base class RAS_ICanvas. */ - - int + + int GetWidth( ) const { return m_width; } - - int + + int GetHeight( ) const { return m_height; } - const + const RAS_Rect & GetDisplayArea( ) const { @@ -100,24 +100,24 @@ public: ) { m_displayarea= *rect; }; - + RAS_Rect & GetWindowArea( ) { return m_displayarea; } - void + void BeginFrame( ) {}; /** * Draws overlay banners and progress bars. */ - void + void EndFrame( ) {}; - + void SetViewPort(int x1, int y1, int x2, int y2); void UpdateViewPort(int x1, int y1, int x2, int y2); const int *GetViewPort(); @@ -128,7 +128,7 @@ public: * \section Methods inherited from abstract base class RAS_ICanvas. * Semantics are not yet honored. */ - + void SetMouseState(RAS_MouseState mousestate) { // not yet diff --git a/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp b/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp index 0821d1d3b23..a48540e2bdb 100644 --- a/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp +++ b/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.cpp @@ -34,7 +34,7 @@ #include <cstdlib> -/** +/** * NextFrame toggles currentTable with previousTable, * and copies relevant event information from previous to current table * (pressed keys need to be remembered). @@ -60,7 +60,7 @@ void GPC_KeyboardDevice::NextFrame() -/** +/** * ConvertBPEvent translates Windows keyboard events into ketsji kbd events. * Extra event information is stored, like ramp-mode (just released/pressed) */ @@ -100,7 +100,7 @@ bool GPC_KeyboardDevice::ConvertEvent(int incode, int val, unsigned int unicode) m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTACTIVATED; } } - + } else { diff --git a/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h b/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h index d9842a42e0a..dc517b6ec25 100644 --- a/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h +++ b/source/gameengine/GamePlayer/common/GPC_KeyboardDevice.h @@ -76,14 +76,14 @@ public: } virtual void NextFrame(); - + virtual KX_EnumInputs ToNative(int incode) { return m_reverseKeyTranslateTable[incode]; } virtual bool ConvertEvent(int incode, int val, unsigned int unicode); - + virtual void HookEscape(); }; diff --git a/source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp b/source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp index 94045d532af..df388d4f5db 100644 --- a/source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp +++ b/source/gameengine/GamePlayer/common/GPC_MouseDevice.cpp @@ -47,13 +47,13 @@ GPC_MouseDevice::~GPC_MouseDevice() bool GPC_MouseDevice::IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode) { const SCA_InputEvent & inevent = m_eventStatusTables[m_currentTable][inputcode]; - bool pressed = (inevent.m_status == SCA_InputEvent::KX_JUSTACTIVATED || + bool pressed = (inevent.m_status == SCA_InputEvent::KX_JUSTACTIVATED || inevent.m_status == SCA_InputEvent::KX_ACTIVE); return pressed; } -/** +/** * NextFrame toggles currentTable with previousTable, * and copies relevant event information from previous to current table * (pressed keys need to be remembered). @@ -61,7 +61,7 @@ bool GPC_MouseDevice::IsPressed(SCA_IInputDevice::KX_EnumInputs inputcode) void GPC_MouseDevice::NextFrame() { SCA_IInputDevice::NextFrame(); - + // Convert just pressed events into regular (active) events int previousTable = 1-m_currentTable; for (int mouseevent= KX_BEGINMOUSE; mouseevent< KX_ENDMOUSEBUTTONS; mouseevent++) { @@ -156,7 +156,7 @@ bool GPC_MouseDevice::ConvertMoveEvent(int x, int y) bool GPC_MouseDevice::ConvertEvent(KX_EnumInputs kxevent, int eventval, unsigned int unicode) { bool result = true; - + // Only process it, if it's a mouse event if (kxevent > KX_BEGINMOUSE && kxevent < KX_ENDMOUSE) { int previousTable = 1-m_currentTable; @@ -180,7 +180,7 @@ bool GPC_MouseDevice::ConvertEvent(KX_EnumInputs kxevent, int eventval, unsigned } else { m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_ACTIVE; - + } break; } @@ -189,8 +189,8 @@ bool GPC_MouseDevice::ConvertEvent(KX_EnumInputs kxevent, int eventval, unsigned m_eventStatusTables[m_currentTable][kxevent].m_status = SCA_InputEvent::KX_JUSTACTIVATED; } } - - } + + } else { switch (m_eventStatusTables[previousTable][kxevent].m_status) { diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp index 50c34bbadaf..8cdeb0f2849 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp @@ -86,7 +86,7 @@ extern "C" #include "NG_LoopBackNetworkDeviceInterface.h" #include "GPC_MouseDevice.h" -#include "GPG_Canvas.h" +#include "GPG_Canvas.h" #include "GPG_KeyboardDevice.h" #include "GPG_System.h" @@ -108,24 +108,24 @@ static GHOST_ISystem* fSystem = 0; static const int kTimerFreq = 10; GPG_Application::GPG_Application(GHOST_ISystem* system) - : m_startSceneName(""), + : m_startSceneName(""), m_startScene(0), m_maggie(0), m_kxStartScene(NULL), m_exitRequested(0), - m_system(system), - m_mainWindow(0), - m_frameTimer(0), + m_system(system), + m_mainWindow(0), + m_frameTimer(0), m_cursor(GHOST_kStandardCursorFirstCursor), - m_engineInitialized(0), - m_engineRunning(0), + m_engineInitialized(0), + m_engineRunning(0), m_isEmbedded(false), m_ketsjiengine(0), - m_kxsystem(0), - m_keyboard(0), - m_mouse(0), + m_kxsystem(0), + m_keyboard(0), + m_mouse(0), m_canvas(0), - m_rasterizer(0), + m_rasterizer(0), m_sceneconverter(0), m_networkdevice(0), m_blendermat(0), @@ -164,7 +164,7 @@ bool GPG_Application::SetGameEngineData(struct Main* maggie, Scene *scene, Globa m_startScene = scene; result = true; } - + /* Python needs these */ m_argc= argc; m_argv= argv; @@ -190,8 +190,8 @@ static LRESULT CALLBACK screenSaverWindowProc(HWND hwnd, UINT uMsg, WPARAM wPara switch (uMsg) { case WM_MOUSEMOVE: - { - POINT pt; + { + POINT pt; GetCursorPos(&pt); LONG dx = scr_save_mouse_pos.x - pt.x; LONG dy = scr_save_mouse_pos.y - pt.y; @@ -203,9 +203,9 @@ static LRESULT CALLBACK screenSaverWindowProc(HWND hwnd, UINT uMsg, WPARAM wPara scr_save_mouse_pos = pt; break; } - case WM_LBUTTONDOWN: - case WM_MBUTTONDOWN: - case WM_RBUTTONDOWN: + case WM_LBUTTONDOWN: + case WM_MBUTTONDOWN: + case WM_RBUTTONDOWN: case WM_KEYDOWN: close = true; } @@ -432,7 +432,7 @@ bool GPG_Application::startFullScreen( bool GPG_Application::StartGameEngine(int stereoMode) { bool success = initEngine(m_mainWindow, stereoMode); - + if (success) success = startEngine(); @@ -464,7 +464,7 @@ bool GPG_Application::processEvent(GHOST_IEvent* event) case GHOST_kEventButtonUp: handled = handleButton(event, false); break; - + case GHOST_kEventWheel: handled = handleWheel(event); break; @@ -534,7 +534,7 @@ bool GPG_Application::processEvent(GHOST_IEvent* event) } } break; - + default: handled = false; break; @@ -574,7 +574,7 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode) SYS_SystemHandle syshandle = SYS_GetSystem(); if (!syshandle) return false; - + // SYS_WriteCommandLineInt(syshandle, "fixedtime", 0); // SYS_WriteCommandLineInt(syshandle, "vertexarrays",1); GameData *gm= &m_startScene->gm; @@ -606,7 +606,7 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode) m_canvas->Init(); if (gm->flag & GAME_SHOW_MOUSE) m_canvas->SetMouseState(RAS_ICanvas::MOUSE_NORMAL); - + RAS_STORAGE_TYPE raster_storage = RAS_AUTO_STORAGE; if (gm->raster_storage == RAS_STORE_VBO) { @@ -625,7 +625,7 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode) /* Stereo parameters - Eye Separation from the UI - stereomode from the command-line/UI */ m_rasterizer->SetStereoMode((RAS_IRasterizer::StereoMode) stereoMode); m_rasterizer->SetEyeSeparation(m_startScene->gm.eyeseparation); - + if (!m_rasterizer) goto initFailed; @@ -635,26 +635,26 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode) m_keyboard = new GPG_KeyboardDevice(); if (!m_keyboard) goto initFailed; - + m_mouse = new GPC_MouseDevice(); if (!m_mouse) goto initFailed; - + // create a networkdevice m_networkdevice = new NG_LoopBackNetworkDeviceInterface(); if (!m_networkdevice) goto initFailed; - + BKE_sound_init(m_maggie); // create a ketsjisystem (only needed for timing and stuff) m_kxsystem = new GPG_System (m_system); if (!m_kxsystem) goto initFailed; - + // create the ketsjiengine m_ketsjiengine = new KX_KetsjiEngine(m_kxsystem); - + // set the devices m_ketsjiengine->SetKeyboardDevice(m_keyboard); m_ketsjiengine->SetMouseDevice(m_mouse); @@ -705,7 +705,7 @@ bool GPG_Application::startEngine(void) if (m_engineRunning) { return false; } - + // Temporary hack to disable banner display for NaN approved content. /* m_canvas->SetBannerDisplayEnabled(true); @@ -721,7 +721,7 @@ bool GPG_Application::startEngine(void) return false; } */ - + // create a scene converter, create and convert the stratingscene m_sceneconverter = new KX_BlenderSceneConverter(m_maggie, m_ketsjiengine); if (m_sceneconverter) @@ -744,7 +744,7 @@ bool GPG_Application::startEngine(void) m_kxStartScenename, m_startScene, m_canvas); - + #ifdef WITH_PYTHON // some python things PyObject *gameLogic, *gameLogic_keys; @@ -771,7 +771,7 @@ bool GPG_Application::startEngine(void) m_rasterizer, m_canvas); m_ketsjiengine->AddScene(m_kxStartScene); - + // Create a timer that is used to kick the engine if (!m_frameTimer) { m_frameTimer = m_system->installTimer(0, kTimerFreq, frameTimerProc, m_mainWindow); @@ -779,19 +779,19 @@ bool GPG_Application::startEngine(void) m_rasterizer->Init(); m_ketsjiengine->StartEngine(true); m_engineRunning = true; - + // Set the animation playback rate for ipo's and actions // the framerate below should patch with FPS macro defined in blendef.h // Could be in StartEngine set the framerate, we need the scene to do this Scene *scene= m_kxStartScene->GetBlenderScene(); // needed for macro m_ketsjiengine->SetAnimFrameRate(FPS); } - + if (!m_engineRunning) { stopEngine(); } - + return m_engineRunning; } @@ -809,7 +809,7 @@ void GPG_Application::stopEngine() m_pyGlobalDictString_Length = saveGamePythonConfig(&m_pyGlobalDictString); #endif - + m_ketsjiengine->StopEngine(); m_networkdevice->Disconnect(); @@ -836,7 +836,7 @@ void GPG_Application::EngineNextFrame() // first check if we want to exit m_exitRequested = m_ketsjiengine->GetExitCode(); - + // kick the engine bool renderFrame = m_ketsjiengine->NextFrame(); if (renderFrame && m_mainWindow) @@ -907,7 +907,7 @@ bool GPG_Application::handleWheel(GHOST_IEvent* event) { bool handled = false; MT_assert(event); - if (m_mouse) + if (m_mouse) { GHOST_TEventDataPtr eventData = ((GHOST_IEvent*)event)->getData(); GHOST_TEventWheelData* wheelData = static_cast<GHOST_TEventWheelData*>(eventData); @@ -926,7 +926,7 @@ bool GPG_Application::handleButton(GHOST_IEvent* event, bool isDown) { bool handled = false; MT_assert(event); - if (m_mouse) + if (m_mouse) { GHOST_TEventDataPtr eventData = ((GHOST_IEvent*)event)->getData(); GHOST_TEventButtonData* buttonData = static_cast<GHOST_TEventButtonData*>(eventData); diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.h b/source/gameengine/GamePlayer/ghost/GPG_Application.h index e757cc10e32..37e3ea15f8a 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_Application.h +++ b/source/gameengine/GamePlayer/ghost/GPG_Application.h @@ -167,14 +167,14 @@ protected: bool m_blendermat; bool m_blenderglslmat; - + /* * GameLogic.globalDict as a string so that loading new blend files can use the same dict. * Do this because python starts/stops when loading blend files. */ char* m_pyGlobalDictString; int m_pyGlobalDictString_Length; - + /* argc and argv need to be passed on to python */ int m_argc; char** m_argv; diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp index 906e9d9a821..6c541758cb4 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp @@ -83,11 +83,11 @@ extern "C" #include "IMB_imbuf.h" #include "IMB_moviecache.h" - + #ifdef __APPLE__ int GHOST_HACK_getFirstFile(char buf[]); #endif - + // For BLF #include "BLF_api.h" #include "BLT_translation.h" @@ -161,7 +161,7 @@ typedef enum { static ScreenSaverMode scr_saver_mode = SCREEN_SAVER_MODE_NONE; static HWND scr_saver_hwnd = NULL; -static BOOL scr_saver_init(int argc, char **argv) +static BOOL scr_saver_init(int argc, char **argv) { scr_saver_mode = SCREEN_SAVER_MODE_NONE; scr_saver_hwnd = NULL; @@ -232,7 +232,7 @@ static void usage(const char* program, bool isBlenderPlayer) printf("Default values are set in the blend file.\n\n"); printf(" -h: Prints this command summary\n\n"); printf(" -w: display in a window\n"); - printf(" --Optional parameters--\n"); + printf(" --Optional parameters--\n"); printf(" w = window width\n"); printf(" h = window height\n"); printf(" l = window left coordinate\n"); @@ -303,7 +303,7 @@ static void get_filename(int argc, char **argv, char *filename) int srclen = ::strlen(argv[0]); int len = 0; char *gamefile = NULL; - + filename[0] = '\0'; if (argc > 1) { @@ -317,21 +317,21 @@ static void get_filename(int argc, char **argv, char *filename) } } } - + srclen -= ::strlen("MacOS/blenderplayer"); if (srclen > 0) { - len = srclen + ::strlen("Resources/game.blend"); + len = srclen + ::strlen("Resources/game.blend"); gamefile = new char [len + 1]; ::strcpy(gamefile, argv[0]); ::strcpy(gamefile + srclen, "Resources/game.blend"); //::printf("looking for file: %s\n", filename); - + if (BLI_exists(gamefile)) BLI_strncpy(filename, gamefile, FILE_MAX); delete [] gamefile; } - + #else filename[0] = '\0'; @@ -346,7 +346,7 @@ static BlendFileData *load_game_data(const char *progname, char *filename = NULL BlendFileData *bfd = NULL; BKE_reports_init(&reports, RPT_STORE); - + /* try to load ourself, will only work if we are a runtime */ if (BLO_is_a_runtime(progname)) { bfd= BLO_read_runtime(progname, &reports); @@ -357,7 +357,7 @@ static BlendFileData *load_game_data(const char *progname, char *filename = NULL } else { bfd= BLO_read_from_file(progname, &reports, BLO_READ_SKIP_NONE); } - + if (!bfd && filename) { bfd = load_game_data(filename); if (!bfd) { @@ -367,7 +367,7 @@ static BlendFileData *load_game_data(const char *progname, char *filename = NULL } BKE_reports_clear(&reports); - + return bfd; } @@ -397,9 +397,9 @@ static int GPG_PyNextFrame(void *state0) int exitcode; STR_String exitstring; bool run = GPG_NextFrame(state->system, state->app, exitcode, exitstring, state->gs); - if (run) return 0; + if (run) return 0; else { - if (exitcode) + if (exitcode) fprintf(stderr, "Exit code %d: %s\n", exitcode, exitstring.ReadPtr()); return 1; } @@ -447,7 +447,7 @@ int main( bool samplesParFound = false; GHOST_TUns16 aasamples = 0; int alphaBackground = 0; - + #ifdef WIN32 char **argv; int argv_num; @@ -488,7 +488,7 @@ int main( BKE_appdir_program_path_init(argv[0]); BKE_tempdir_init(NULL); - + // We don't use threads directly in the BGE, but we need to call this so things like // freeing up GPU_Textures works correctly. BLI_threadapi_init(); @@ -498,7 +498,7 @@ int main( RNA_init(); init_nodesystem(); - + BKE_blender_globals_init(); // We load our own G.main, so free the one that BKE_blender_globals_init() gives us @@ -584,7 +584,7 @@ int main( printf("Num of arguments is: %i\n", validArguments-1); //-1 because i starts at 1 #endif - for (i = 1; (i < validArguments) && !error + for (i = 1; (i < validArguments) && !error #ifdef WIN32 && scr_saver_mode == SCREEN_SAVER_MODE_NONE #endif @@ -601,7 +601,7 @@ int main( argc_py_clamped= i; break; } - + switch (argv[i][1]) { case 'g': //game engine options (show_framerate, fixedtime, etc) @@ -823,16 +823,16 @@ int main( i++; if (!strcmp(argv[i], "fisheye")) domeMode = DOME_FISHEYE; - + else if (!strcmp(argv[i], "truncatedfront")) domeMode = DOME_TRUNCATED_FRONT; - + else if (!strcmp(argv[i], "truncatedrear")) domeMode = DOME_TRUNCATED_REAR; - + else if (!strcmp(argv[i], "cubemap")) domeMode = DOME_ENVMAP; - + else if (!strcmp(argv[i], "sphericalpanoramic")) domeMode = DOME_PANORAM_SPH; @@ -867,7 +867,7 @@ int main( error = true; printf("error: window size too small.\n"); } - + if (error ) { usage(argv[0], isBlenderPlayer); @@ -882,15 +882,15 @@ int main( if (GHOST_ISystem::createSystem() == GHOST_kSuccess) { GHOST_ISystem* system = GHOST_ISystem::getSystem(); assertd(system); - + if (!fullScreenWidth || !fullScreenHeight) system->getMainDisplayDimensions(fullScreenWidth, fullScreenHeight); // process first batch of events. If the user // drops a file on top off the blenderplayer icon, we // receive an event with the filename - + system->processEvents(0); - + // this bracket is needed for app (see below) to get out // of scope before GHOST_ISystem::disposeSystem() is called. { @@ -905,7 +905,7 @@ int main( get_filename(argc_py_clamped, argv, filename); if (filename[0]) BLI_path_cwd(filename, sizeof(filename)); - + // fill the GlobalSettings with the first scene files // those may change during the game and persist after using Game Actuator @@ -914,16 +914,16 @@ int main( do { // Read the Blender file BlendFileData *bfd; - + // if we got an exitcode 3 (KX_EXIT_REQUEST_START_OTHER_GAME) load a different file if (exitcode == KX_EXIT_REQUEST_START_OTHER_GAME) { char basedpath[FILE_MAX]; - + // base the actuator filename relative to the last file BLI_strncpy(basedpath, exitstring.Ptr(), sizeof(basedpath)); BLI_path_abs(basedpath, pathname); - + bfd = load_game_data(basedpath); if (!bfd) { @@ -942,7 +942,7 @@ int main( #if defined(DEBUG) printf("Game data loaded from %s\n", filename); #endif - + if (!bfd) { usage(argv[0], isBlenderPlayer); error = true; @@ -970,9 +970,9 @@ int main( //Seg Fault; icon.c gIcons == 0 BKE_icons_init(1); - + titlename = maggie->name; - + // Check whether the game should be displayed full-screen if ((!fullScreenParFound) && (!windowParFound)) { // Only use file settings when command line did not override @@ -991,8 +991,8 @@ int main( windowHeight = scene->gm.yplay; } } - - + + // Check whether the game should be displayed in stereo (dome included) if (!stereoParFound) { // Only use file settings when command line did not override @@ -1028,7 +1028,7 @@ int main( scene->gm.dome.warptext = domeText; } } - + // GPG_Application app (system, maggie, startscenename); app.SetGameEngineData(maggie, scene, &gs, argc, argv); /* this argc cant be argc_py_clamped, since python uses it */ BLI_strncpy(pathname, maggie->name, sizeof(pathname)); @@ -1061,7 +1061,7 @@ int main( // on Mac's we'll show the executable name instead of the 'game.blend' name char tempname[1024], *appstring; ::strcpy(tempname, titlename); - + appstring = strstr(tempname, ".app/"); if (appstring) { appstring[2] = 0; @@ -1074,7 +1074,7 @@ int main( vector<STR_String> parts = path.Explode('/'); #else // WIN32 vector<STR_String> parts = path.Explode('\\'); -#endif // WIN32 +#endif // WIN32 STR_String title; if (parts.size()) { title = parts[parts.size()-1]; @@ -1114,10 +1114,10 @@ int main( app.StartGameEngine(stereomode); exitcode = KX_EXIT_REQUEST_NO_REQUEST; } - + // Add the application as event consumer system->addEventConsumer(&app); - + // Enter main loop bool run = true; char *python_main = NULL; |