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authorHamed Zaghaghi <hamed.zaghaghi@gmail.com>2007-11-06 15:16:12 +0300
committerHamed Zaghaghi <hamed.zaghaghi@gmail.com>2007-11-06 15:16:12 +0300
commitaf169b41fda5fe05d62655b782674eda2bc565e7 (patch)
treef70303d83032dffdeca399e97659cfa91fcc5d0a /source/gameengine/GamePlayer
parentaa774427f64916ef5713c01c5d23657b61a80003 (diff)
2d Filters updated, now you can use custom filter and write your own GLSL shader program to filter rendering result.
Diffstat (limited to 'source/gameengine/GamePlayer')
-rw-r--r--source/gameengine/GamePlayer/common/GPC_RenderTools.cpp4
-rw-r--r--source/gameengine/GamePlayer/common/GPC_RenderTools.h2
2 files changed, 3 insertions, 3 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
index ffa8bdb32e7..388882e67e4 100644
--- a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
@@ -593,9 +593,9 @@ void GPC_RenderTools::MotionBlur(RAS_IRasterizer* rasterizer)
}
}
-void GPC_RenderTools::Update2DFilter(RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass)
+void GPC_RenderTools::Update2DFilter(RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text)
{
- m_filtermanager.EnableFilter(filtermode, pass);
+ m_filtermanager.EnableFilter(filtermode, pass, text);
}
void GPC_RenderTools::Render2DFilters(RAS_ICanvas* canvas)
diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.h b/source/gameengine/GamePlayer/common/GPC_RenderTools.h
index 4b1e990b717..d90f0e5da45 100644
--- a/source/gameengine/GamePlayer/common/GPC_RenderTools.h
+++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.h
@@ -152,7 +152,7 @@ public:
virtual void MotionBlur(RAS_IRasterizer* rasterizer);
- virtual void Update2DFilter(RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass);
+ virtual void Update2DFilter(RAS_2DFilterManager::RAS_2DFILTER_MODE filtermode, int pass, STR_String& text);
virtual void Render2DFilters(RAS_ICanvas* canvas);