diff options
author | Campbell Barton <ideasman42@gmail.com> | 2010-02-22 15:25:58 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2010-02-22 15:25:58 +0300 |
commit | 4ef1fd1078bbdb8ecb905fc9cd3db60c378408b0 (patch) | |
tree | 408bbfb210658cae5a9075791d59dc4c7a4623a9 /source/gameengine/GamePlayer | |
parent | dd03793f4edd455c09a1a2273e5e991dd3bd702b (diff) |
game engine support for recording animation back & some other minor changes.
Diffstat (limited to 'source/gameengine/GamePlayer')
-rw-r--r-- | source/gameengine/GamePlayer/ghost/GPG_Application.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp index d39b6fbda17..43b26cf9a06 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp @@ -710,8 +710,8 @@ bool GPG_Application::startEngine(void) // Set the animation playback rate for ipo's and actions // the framerate below should patch with FPS macro defined in blendef.h // Could be in StartEngine set the framerate, we need the scene to do this -// XXX m_ketsjiengine->SetAnimFrameRate( (((double) scene->r.frs_sec) / scene->r.frs_sec_base) ); - + Scene *scene= startscene->GetBlenderScene(); // needed for macro + m_ketsjiengine->SetAnimFrameRate(FPS); } if (!m_engineRunning) |