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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-04-23 17:30:34 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-04-23 17:30:34 +0400
commit70f1b45430b09e3d522b3633645e180d725de82c (patch)
tree6634ddfbda3c1bc896960566397d0b66397d7a57 /source/gameengine/GamePlayer
parent0d347e12ea7bb863edbbc3cf40ac6b682c32e638 (diff)
Fix for part of bug #18496: issue with light state switching
when using Dome.
Diffstat (limited to 'source/gameengine/GamePlayer')
-rw-r--r--source/gameengine/GamePlayer/common/GPC_RenderTools.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
index eafdb8a96bb..1a0d985a864 100644
--- a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
@@ -76,8 +76,8 @@ void GPC_RenderTools::BeginFrame(RAS_IRasterizer* rasty)
{
m_clientobject = NULL;
m_lastlightlayer = -1;
- m_lastlighting = false;
m_lastauxinfo = NULL;
+ m_lastlighting = true; /* force disable in DisableOpenGLLights() */
DisableOpenGLLights();
}