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authorCampbell Barton <ideasman42@gmail.com>2009-06-13 17:02:01 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-06-13 17:02:01 +0400
commitb40eb540d3a49c710bbd10effa9d9db04a915347 (patch)
tree8e25085307896bb83c8fd5b6d8602f0edc006a6f /source/gameengine/GamePlayer
parentc7debe1455f4e48e98ccb7af385dc1b1075f83e6 (diff)
G.sipo was being passed in the BGE when it wasnt needed, just access G.sipo directly.
KX_PythonSeq.cpp - disable the cmpfunc with py3, need to have richcmp.
Diffstat (limited to 'source/gameengine/GamePlayer')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
index 8a594f7365d..bd332e8bbd7 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
@@ -663,7 +663,7 @@ bool GPG_Application::startEngine(void)
*/
// create a scene converter, create and convert the stratingscene
- m_sceneconverter = new KX_BlenderSceneConverter(m_maggie,0, m_ketsjiengine);
+ m_sceneconverter = new KX_BlenderSceneConverter(m_maggie, m_ketsjiengine);
if (m_sceneconverter)
{
STR_String startscenename = m_startSceneName.Ptr();