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authorErwin Coumans <blender@erwincoumans.com>2005-07-27 13:30:53 +0400
committerErwin Coumans <blender@erwincoumans.com>2005-07-27 13:30:53 +0400
commit411123b2502388c9082886be48db93836ceacea8 (patch)
tree2d37fe8fc95b71b603a9e2fdf76580768a134313 /source/gameengine/GamePlayer
parentb8142515ce762107a186fac501d73a2dbe42047a (diff)
- added debug line drawing in gameengine (handy for debugging physics problems)
- added #ifdef for a visual studio 8 crashing problems - added scaling and tolerances to triangle meshes
Diffstat (limited to 'source/gameengine/GamePlayer')
-rw-r--r--source/gameengine/GamePlayer/common/GPC_RenderTools.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
index 8c3a17f58f3..3d81046e8e9 100644
--- a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
@@ -173,6 +173,7 @@ void GPC_RenderTools::RenderText2D(RAS_TEXT_RENDER_MODE mode,
int lines;
char* s = tmpstr.Ptr();
char* p;
+
// Save and change OpenGL settings
int texture2D;
@@ -182,6 +183,11 @@ void GPC_RenderTools::RenderText2D(RAS_TEXT_RENDER_MODE mode,
glGetIntegerv(GL_FOG, (GLint*)&fog);
glDisable(GL_FOG);
+ int light;
+ glGetIntegerv(GL_LIGHTING, (GLint*)&light);
+ glDisable(GL_LIGHTING);
+
+
// Set up viewing settings
glMatrixMode(GL_PROJECTION);
glPushMatrix();
@@ -228,6 +234,10 @@ void GPC_RenderTools::RenderText2D(RAS_TEXT_RENDER_MODE mode,
glEnable(GL_TEXTURE_2D);
else
glDisable(GL_TEXTURE_2D);
+ if (light)
+ glEnable(GL_LIGHTING);
+ else
+ glDisable(GL_LIGHTING);
}
/**