diff options
author | Campbell Barton <ideasman42@gmail.com> | 2013-02-02 08:48:21 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2013-02-02 08:48:21 +0400 |
commit | 9da4cab9fdc63505b9f0e7f96214cc03ca9ad554 (patch) | |
tree | 13caedc75d5ae69e4f9fe74109fe32126b1cf1af /source/gameengine/GamePlayer | |
parent | c93d6f460662c79f6e82be51d2064517d7c79769 (diff) |
style cleanup: comment format
Diffstat (limited to 'source/gameengine/GamePlayer')
-rw-r--r-- | source/gameengine/GamePlayer/ghost/GPG_ghost.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp index 26e9bcbf65d..5082fca2032 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp @@ -258,10 +258,10 @@ static void usage(const char* program, bool isBlenderPlayer) static void get_filename(int argc, char **argv, char *filename) { #ifdef __APPLE__ -/* On Mac we park the game file (called game.blend) in the application bundle. -* The executable is located in the bundle as well. -* Therefore, we can locate the game relative to the executable. - */ + /* On Mac we park the game file (called game.blend) in the application bundle. + * The executable is located in the bundle as well. + * Therefore, we can locate the game relative to the executable. + */ int srclen = ::strlen(argv[0]); int len = 0; char *gamefile = NULL; @@ -471,7 +471,7 @@ int main(int argc, char** argv) break; case SCREEN_SAVER_MODE_PASSWORD: /* This is W95 only, which we currently do not support. - Fall-back to normal screen saver behavior in that case... */ + * Fall-back to normal screen saver behavior in that case... */ case SCREEN_SAVER_MODE_SAVER: fullScreen = true; fullScreenParFound = true; |