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author | Bastien Montagne <montagne29@wanadoo.fr> | 2012-10-22 18:04:40 +0400 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2012-10-22 18:04:40 +0400 |
commit | b5e85cae705f47ae5a32c97564e1942a95e75bb4 (patch) | |
tree | 67f6cc66a0f4b6052fb53270b6b2db2f30401e52 /source/gameengine/GamePlayer | |
parent | c727f8cbde9b27433fa378d9a53ca9b8cefcc7d4 (diff) |
New "dynamic" i18n menu.
Now both UI translation menu (in userprefs) and isocodes are defined in a text file (release/datafiles/locale/languages), parsed at lunchtime. This way:
* No more need to edit Blender code each time we want to add an new language or reorganize the existing menu;
* Translators can easily add a new language for testing, by just editing the text file, so no more need to ask to change Blender code and wait for a new build to see your new translation work in Blender!
Remaining todo:
* Commit i18n py tools
* Update wiki doc!
Diffstat (limited to 'source/gameengine/GamePlayer')
-rw-r--r-- | source/gameengine/GamePlayer/ghost/GPG_ghost.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp index 7500a55a059..9006a629791 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp @@ -1064,6 +1064,7 @@ int main(int argc, char** argv) #ifdef WITH_INTERNATIONAL BLF_free_unifont(); + BLF_lang_free(); #endif IMB_exit(); |