diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-12-11 12:01:16 +0400 |
---|---|---|
committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-12-11 12:01:16 +0400 |
commit | c6961305dff0d28f9828a656c34b240cebbb7e8a (patch) | |
tree | fc78b8c00582e3c1faa7b421b94e9d54b0c7803c /source/gameengine/GamePlayer | |
parent | cb2ad513bbef99e0c0d9b2cbb613412ac879f59b (diff) |
Fix game player still not using fast GPU mipmap generation, user preferencs
are not actually used here.
Diffstat (limited to 'source/gameengine/GamePlayer')
-rw-r--r-- | source/gameengine/GamePlayer/ghost/GPG_ghost.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp index a82f9ce1779..ba7d3135a10 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp @@ -492,6 +492,8 @@ int main(int argc, char** argv) // XXX this one too U.anisotropic_filter = 2; + // enable fast mipmap generation + U.use_gpu_mipmap = 1; sound_init_once(); |