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authorBenoit Bolsee <benoit.bolsee@online.be>2008-11-11 01:17:40 +0300
committerBenoit Bolsee <benoit.bolsee@online.be>2008-11-11 01:17:40 +0300
commit773824bbea5aeedfaa953f2d88359e91ed93186c (patch)
tree1978850eed74306d97025175d5fd93131b53a1c3 /source/gameengine/GamePlayer
parent3c698645400cfd4204e32656b8fa994a853c722d (diff)
VideoTexture: support VideoTexture in blenderplayer
Diffstat (limited to 'source/gameengine/GamePlayer')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
index a9196a1a5e3..aa5e5835cdc 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
@@ -686,6 +686,7 @@ bool GPG_Application::startEngine(void)
initGameKeys();
initPythonConstraintBinding();
initMathutils();
+ initVideoTexture();
// Set the GameLogic.globalDict from marshal'd data, so we can
// load new blend files and keep data in GameLogic.globalDict