diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2013-11-04 23:21:50 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2013-11-04 23:21:50 +0400 |
commit | 0cec5c63dabf1fa8a1c54642cc029bbf0001ef01 (patch) | |
tree | bc390a19c826721c1bef0b569226e0bc9c14304f /source/gameengine/GamePlayer | |
parent | a35e9daaef3c4342e7c4881dbb535c96ecc7bc34 (diff) |
BGE Rasterizer Cleanup: Removing the Singletexture material mode. More conversion code will probably be needed.
Diffstat (limited to 'source/gameengine/GamePlayer')
-rw-r--r-- | source/gameengine/GamePlayer/ghost/GPG_Application.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp index d8eb224d5f7..d51d0bf5c10 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp @@ -703,7 +703,7 @@ bool GPG_Application::startEngine(void) // if (always_use_expand_framing) // sceneconverter->SetAlwaysUseExpandFraming(true); - if (m_blendermat && (m_globalSettings->matmode != GAME_MAT_TEXFACE)) + if (m_blendermat) m_sceneconverter->SetMaterials(true); if (m_blenderglslmat && (m_globalSettings->matmode == GAME_MAT_GLSL)) m_sceneconverter->SetGLSLMaterials(true); |