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authorDalai Felinto <dfelinto@gmail.com>2012-02-10 10:18:32 +0400
committerDalai Felinto <dfelinto@gmail.com>2012-02-10 10:18:32 +0400
commit17dadffd6688d44276ed59437e0344659d096c8f (patch)
tree1dbbd6f9318f4769e2b1cd25b7fd8982093b2baa /source/gameengine/GamePlayer
parente90e52294287452c7581088003a5b03df368f6aa (diff)
reverting commit [43876] Fix for aliased fonts in the game engine
Diffstat (limited to 'source/gameengine/GamePlayer')
-rw-r--r--source/gameengine/GamePlayer/common/GPC_RenderTools.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
index 03d3c8f909f..55e3220c08c 100644
--- a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
+++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp
@@ -294,8 +294,8 @@ void GPC_RenderTools::RenderText3D( int fontid,
/* the actual drawing */
glColor4fv(color);
- BLF_enable(fontid, BLF_MATRIX|BLF_ASPECT|BLF_TEXFILTER);
/* multiply the text matrix by the object matrix */
+ BLF_enable(fontid, BLF_MATRIX|BLF_ASPECT);
BLF_matrix(fontid, mat);
/* aspect is the inverse scale that allows you to increase */
@@ -307,7 +307,7 @@ void GPC_RenderTools::RenderText3D( int fontid,
BLF_position(fontid, 0, 0, 0);
BLF_draw(fontid, text, 65535);
- BLF_disable(fontid, BLF_MATRIX|BLF_ASPECT|BLF_TEXFILTER);
+ BLF_disable(fontid, BLF_MATRIX|BLF_ASPECT);
glEnable(GL_DEPTH_TEST);
}