diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-03-28 09:03:24 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-28 09:03:24 +0400 |
commit | 07065b27b8b37316004f40896f436d26e066f25f (patch) | |
tree | 19713fa864612e094f21a881e9816a8e1bf42b7b /source/gameengine/GamePlayer | |
parent | c9f677d24d9600d9ba07f1b258c49455bc348554 (diff) |
style cleanup
Diffstat (limited to 'source/gameengine/GamePlayer')
-rw-r--r-- | source/gameengine/GamePlayer/common/GPC_Canvas.cpp | 10 | ||||
-rw-r--r-- | source/gameengine/GamePlayer/ghost/GPG_ghost.cpp | 12 |
2 files changed, 11 insertions, 11 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_Canvas.cpp b/source/gameengine/GamePlayer/common/GPC_Canvas.cpp index db40f35f888..eccfefedd4d 100644 --- a/source/gameengine/GamePlayer/common/GPC_Canvas.cpp +++ b/source/gameengine/GamePlayer/common/GPC_Canvas.cpp @@ -123,7 +123,7 @@ void GPC_Canvas::SetViewPort(int x1, int y1, int x2, int y2) void GPC_Canvas::ClearBuffer( int type -){ +) { int ogltype = 0; if (type & RAS_ICanvas::COLOR_BUFFER ) @@ -312,7 +312,7 @@ void GPC_Canvas::DrawBanner(TBannerData& banner) GPC_Canvas:: PushRenderState( CanvasRenderState & render_state -){ +) { #if 0 ::glMatrixMode(GL_PROJECTION); @@ -342,7 +342,7 @@ PushRenderState( GPC_Canvas:: PopRenderState( const CanvasRenderState & render_state -){ +) { #if 0 // Restore OpenGL settings render_state.oldLighting ? ::glEnable(GL_LIGHTING) : glDisable(GL_LIGHTING); @@ -371,7 +371,7 @@ PopRenderState( void GPC_Canvas:: SetOrthoProjection( -){ +) { // Set up OpenGL matrices ::glViewport(0, 0, m_width, m_height); ::glScissor(0, 0, m_width, m_height); @@ -388,7 +388,7 @@ SetOrthoProjection( GPC_Canvas:: MakeScreenShot( const char* filename -){ +) { png_structp png_ptr; png_infop info_ptr; unsigned char *pixels = 0; diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp index d477c87936f..642a3cb88d2 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp @@ -648,19 +648,19 @@ int main(int argc, char** argv) i++; if ((i + 1) <= validArguments) { - if (!strcmp(argv[i], "angle")){ + if (!strcmp(argv[i], "angle")) { i++; domeFov = atoi(argv[i++]); } - if (!strcmp(argv[i], "tilt")){ + if (!strcmp(argv[i], "tilt")) { i++; domeTilt = atoi(argv[i++]); } - if (!strcmp(argv[i], "warpdata")){ + if (!strcmp(argv[i], "warpdata")) { i++; domeWarp = argv[i++]; } - if (!strcmp(argv[i], "mode")){ + if (!strcmp(argv[i], "mode")) { i++; if (!strcmp(argv[i], "fisheye")) domeMode = DOME_FISHEYE; @@ -846,7 +846,7 @@ int main(int argc, char** argv) // Check whether the game should be displayed in stereo if (!stereoParFound) { - if (scene->gm.stereoflag == STEREO_ENABLED){ + if (scene->gm.stereoflag == STEREO_ENABLED) { stereomode = (RAS_IRasterizer::StereoMode) scene->gm.stereomode; if (stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED) stereoWindow = true; @@ -858,7 +858,7 @@ int main(int argc, char** argv) if (!samplesParFound) aasamples = scene->gm.aasamples; - if (stereoFlag == STEREO_DOME){ + if (stereoFlag == STEREO_DOME) { stereomode = RAS_IRasterizer::RAS_STEREO_DOME; scene->gm.stereoflag = STEREO_DOME; if (domeFov > 89) |