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author | Benoit Bolsee <benoit.bolsee@online.be> | 2012-02-18 19:25:31 +0400 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2012-02-18 19:25:31 +0400 |
commit | 2478db9d374e87807c90f5844939c8eddb256785 (patch) | |
tree | b32e91f01aa9476ec1baccf9d161115bb2dac44b /source/gameengine/GamePlayer | |
parent | 850636e0e4a3ad1d7d5cbb74d9984acbfd821e49 (diff) |
BGE bug #30173: ImageRender not working when initialized on frame 1. This was because the canvas display area was initialized on render frame 1, which happens after logic frame 1. Fixed in blender and player by initializing the area on canvas creation.
Diffstat (limited to 'source/gameengine/GamePlayer')
-rw-r--r-- | source/gameengine/GamePlayer/common/GPC_Canvas.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_Canvas.cpp b/source/gameengine/GamePlayer/common/GPC_Canvas.cpp index df1bf31ec12..82950f571f9 100644 --- a/source/gameengine/GamePlayer/common/GPC_Canvas.cpp +++ b/source/gameengine/GamePlayer/common/GPC_Canvas.cpp @@ -52,6 +52,11 @@ GPC_Canvas::GPC_Canvas( m_height(height), m_bannersEnabled(false) { + // initialize area so that it's available for game logic on frame 1 (ImageViewport) + m_displayarea.m_x1 = 0; + m_displayarea.m_y1 = 0; + m_displayarea.m_x2 = width; + m_displayarea.m_y2 = height; } |