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author | Campbell Barton <ideasman42@gmail.com> | 2012-09-27 00:05:38 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-09-27 00:05:38 +0400 |
commit | aa49ca25d5e519b7ffe7d7d1c7c79017f5909972 (patch) | |
tree | c8894912e0b9fe665d05472f09efd3778035c36b /source/gameengine/GamePlayer | |
parent | 483a6cd6c20d4efd03557f13f0cbe077192dd205 (diff) |
incorrect spelling in comments
Diffstat (limited to 'source/gameengine/GamePlayer')
-rw-r--r-- | source/gameengine/GamePlayer/common/bmfont.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/common/bmfont.cpp b/source/gameengine/GamePlayer/common/bmfont.cpp index 6f40d13fe7a..fe6f2187138 100644 --- a/source/gameengine/GamePlayer/common/bmfont.cpp +++ b/source/gameengine/GamePlayer/common/bmfont.cpp @@ -104,7 +104,7 @@ void readBitmapFontVersion0(ImBuf * ibuf, unsigned char * rect, int step) ysize = (bytes + (ibuf->x - 1)) / ibuf->x; if (ysize < ibuf->y) { - // we're first going to copy all data into a liniar buffer. + // we're first going to copy all data into a linear buffer. // step can be 4 or 1 bytes, and the data is not sequential because // the bitmap was flipped vertically. |