diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-03-24 11:52:14 +0400 |
---|---|---|
committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-24 11:52:14 +0400 |
commit | b8a71efeba70d6c3ebc579f5043daa4162da86e8 (patch) | |
tree | d2d89da2a59f8955583f4968a35e48c578fd4d4c /source/gameengine/GamePlayer | |
parent | 81d8f17843f92c6d6abbacb652ca22917910f4bc (diff) |
style cleanup: follow style guide for/with/if spacing
Diffstat (limited to 'source/gameengine/GamePlayer')
8 files changed, 80 insertions, 80 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_Canvas.cpp b/source/gameengine/GamePlayer/common/GPC_Canvas.cpp index 0915326c8eb..db40f35f888 100644 --- a/source/gameengine/GamePlayer/common/GPC_Canvas.cpp +++ b/source/gameengine/GamePlayer/common/GPC_Canvas.cpp @@ -205,7 +205,7 @@ void GPC_Canvas::DisposeBanner(TBannerData& banner) void GPC_Canvas::DrawAllBanners(void) { - if(!m_bannersEnabled || (m_banners.size() < 1)) + if (!m_bannersEnabled || (m_banners.size() < 1)) return; // Save the old rendering parameters. @@ -239,7 +239,7 @@ void GPC_Canvas::DrawAllBanners(void) void GPC_Canvas::DrawBanner(TBannerData& banner) { - if(!banner.enabled) + if (!banner.enabled) return; // Set up coordinates diff --git a/source/gameengine/GamePlayer/common/GPC_Engine.cpp b/source/gameengine/GamePlayer/common/GPC_Engine.cpp index 6eb52413a4e..11d648762c8 100644 --- a/source/gameengine/GamePlayer/common/GPC_Engine.cpp +++ b/source/gameengine/GamePlayer/common/GPC_Engine.cpp @@ -78,7 +78,7 @@ GPC_Engine::GPC_Engine(char *customLoadingAnimationURL, m_frameRate(frameRate), m_BlenderLogo(0), m_Blender3DLogo(0)/*, m_NaNLogo(0)*/ { - if(customLoadingAnimationURL[0] != '\0') + if (customLoadingAnimationURL[0] != '\0') { m_customLoadingAnimationURL = new char[sizeof(customLoadingAnimationURL)]; // not yet, need to be implemented first... m_customLoadingAnimation = true; @@ -87,13 +87,13 @@ GPC_Engine::GPC_Engine(char *customLoadingAnimationURL, // load the Blender logo into memory m_BlenderLogo = new GPC_RawImage(); // blender3d size is 115 x 32 so make resulting texture 128 x 128 - if(!m_BlenderLogo->Load("BlenderLogo", 128, 128, GPC_RawImage::alignTopLeft, 8, 8)) + if (!m_BlenderLogo->Load("BlenderLogo", 128, 128, GPC_RawImage::alignTopLeft, 8, 8)) m_BlenderLogo = 0; // load the Blender3D logo into memory m_Blender3DLogo = new GPC_RawImage(); // blender3d size is 136 x 11 so make resulting texture 256 x 256 - if(!m_Blender3DLogo->Load("Blender3DLogo", 256, 256, GPC_RawImage::alignBottomRight, 8, 8)) + if (!m_Blender3DLogo->Load("Blender3DLogo", 256, 256, GPC_RawImage::alignBottomRight, 8, 8)) m_Blender3DLogo = 0; #if 0 @@ -101,7 +101,7 @@ GPC_Engine::GPC_Engine(char *customLoadingAnimationURL, // load the NaN logo into memory m_NaNLogo = new GPC_RawImage(); // blender3d size is 32 x 31 so make resulting texture 64 x 64 - if(!m_NaNLogo->Load("NaNLogo", 64, 64, GPC_RawImage::alignBottomRight, 8, 8)) + if (!m_NaNLogo->Load("NaNLogo", 64, 64, GPC_RawImage::alignBottomRight, 8, 8)) m_NaNLogo = 0; #endif } @@ -148,7 +148,7 @@ bool GPC_Engine::Start(const char *filename) StartKetsji(); - if(bfd->type == BLENFILETYPE_PUB) + if (bfd->type == BLENFILETYPE_PUB) m_canvas->SetBannerDisplayEnabled(false); return true; @@ -173,7 +173,7 @@ bool GPC_Engine::Start(unsigned char *blenderDataBuffer, StartKetsji(); - if(bfd->type == BLENFILETYPE_PUB) + if (bfd->type == BLENFILETYPE_PUB) m_canvas->SetBannerDisplayEnabled(false); return true; @@ -210,7 +210,7 @@ bool GPC_Engine::StartKetsji(void) void GPC_Engine::StartLoadingAnimation() { - if(m_customLoadingAnimation) + if (m_customLoadingAnimation) { } else @@ -218,7 +218,7 @@ void GPC_Engine::StartLoadingAnimation() unsigned char *blenderDataBuffer; int blenderDataBufferSize; GetRawLoadingAnimation(&blenderDataBuffer, &blenderDataBufferSize); - if(!Start(blenderDataBuffer, blenderDataBufferSize)) + if (!Start(blenderDataBuffer, blenderDataBufferSize)) cout << "something went wrong when starting the engine" << endl; delete blenderDataBuffer; // created with 'new' in GetRawLoadingAnimation() } @@ -251,11 +251,11 @@ void GPC_Engine::UpdateLoadingAnimation(void) float progress = DetermineProgress(); - if(progress > m_previousProgress) + if (progress > m_previousProgress) { // delta = progress - m_previousProgress; m_previousProgress = progress; - if(m_previousProgress > 1.0) + if (m_previousProgress > 1.0) m_previousProgress = 1.0; // limit to 1.0 (has to change !) // m_engine->m_previousProgress = 0.0; } @@ -266,7 +266,7 @@ void GPC_Engine::UpdateLoadingAnimation(void) STR_String body; body.Format("%f", progress); // a number between 0.0 and 1.0 - if(m_networkdev) + if (m_networkdev) { // Store a progress message in the network device. NG_NetworkMessage* msg = new NG_NetworkMessage(to, from, subject, body); @@ -279,19 +279,19 @@ void GPC_Engine::UpdateLoadingAnimation(void) void GPC_Engine::Stop() { // only delete things that are created in StartKetsji() -/* if(m_portal) +/* if (m_portal) { m_portal->Leave(); delete m_portal; // also gets rid of KX_KetsjiEngine (says Maarten) m_portal = 0; } -*/ if(m_sceneconverter) +*/ if (m_sceneconverter) { delete m_sceneconverter; m_sceneconverter = 0; } #if 0 - if(m_frameTimerID) + if (m_frameTimerID) { ::KillTimer(0, m_frameTimerID); m_frameTimerID = 0; @@ -305,7 +305,7 @@ void GPC_Engine::Stop() void GPC_Engine::Exit() { - if(m_running) + if (m_running) Stop(); if (m_system) { diff --git a/source/gameengine/GamePlayer/common/GPC_RawImage.cpp b/source/gameengine/GamePlayer/common/GPC_RawImage.cpp index 5bd3a1957e6..9f129c1cdfb 100644 --- a/source/gameengine/GamePlayer/common/GPC_RawImage.cpp +++ b/source/gameengine/GamePlayer/common/GPC_RawImage.cpp @@ -50,26 +50,26 @@ bool GPC_RawImage::Load( { int srcWidth, srcHeight; bool success = true; - if(strcmp(srcName, "BlenderLogo") == 0) + if (strcmp(srcName, "BlenderLogo") == 0) GetRawBlenderLogo(&m_data, &srcWidth, &srcHeight); else - if(strcmp(srcName, "Blender3DLogo") == 0) + if (strcmp(srcName, "Blender3DLogo") == 0) GetRawBlender3DLogo(&m_data, &srcWidth, &srcHeight); #if 0 else - if(strcmp(srcName, "NaNLogo") == 0) + if (strcmp(srcName, "NaNLogo") == 0) GetRawNaNLogo(&m_data, &srcWidth, &srcHeight); #endif else // unknown image success = false; - if(success) + if (success) { unsigned char *tempData = m_data; int numBytes = destWidth * destHeight * 4; m_data = new unsigned char[numBytes]; // re-use m_data ('unsigned char' was 'char') - if(m_data) + if (m_data) { ::memset(m_data, 0x00000000, numBytes); m_width = destWidth; @@ -80,11 +80,11 @@ bool GPC_RawImage::Load( int numRows = (srcHeight + offsetY) < m_height ? srcHeight : m_height - offsetY; numBytes = (srcWidth + offsetX) < m_width ? srcBytesWidth : (m_width - offsetX) * 4; - if((offsetX < m_width) && (offsetY < m_height)) + if ((offsetX < m_width) && (offsetY < m_height)) { unsigned char* src = (unsigned char*)tempData; unsigned char* dst = (unsigned char*)m_data; - if(alignment == alignTopLeft) + if (alignment == alignTopLeft) { // Put original in upper left corner diff --git a/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp b/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp index 16f984cbe3c..adf0bcd8e57 100644 --- a/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp +++ b/source/gameengine/GamePlayer/common/GPC_RawLoadDotBlendArray.cpp @@ -9299,7 +9299,7 @@ void GetRawLoadingAnimation(unsigned char **data, int *dataSize) *data = new unsigned char[138801]; // and copy it. Now we are certain that the calling function // can control the memory location - for(int i = 0; i < 138801 /* tmp array size */; i++) + for (int i = 0; i < 138801 /* tmp array size */; i++) { (*data)[i] = load_blend[i]; } diff --git a/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp b/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp index 52a033ce538..2471b528eac 100644 --- a/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp +++ b/source/gameengine/GamePlayer/common/GPC_RawLogoArrays.cpp @@ -1029,7 +1029,7 @@ void GetRawBlenderLogo(unsigned char **data, int *width, int *height) *data = new unsigned char[14720]; // and copy it. Now we are certain that the calling function // can control the memory location - for(int i = 0; i < 14720 /* tmp array size */; i++) + for (int i = 0; i < 14720 /* tmp array size */; i++) { (*data)[i] = logo_blender_raw[i]; } @@ -1449,7 +1449,7 @@ void GetRawBlender3DLogo(unsigned char **data, int *width, int *height) *data = new unsigned char[5984]; // and copy it. Now we are certain that the calling function // can control the memory location - for(int i = 0; i < 5984 /* tmp array size */; i++) + for (int i = 0; i < 5984 /* tmp array size */; i++) { (*data)[i] = logo_blender3d_raw[i]; } diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp index 54e2efd8776..ed2fa8a7dc6 100644 --- a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp +++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp @@ -101,23 +101,23 @@ void GPC_RenderTools::ProcessLighting(RAS_IRasterizer *rasty, bool uselights, co int layer= -1; /* find the layer */ - if(uselights) { - if(m_clientobject) + if (uselights) { + if (m_clientobject) layer = static_cast<KX_GameObject*>(m_clientobject)->GetLayer(); } /* avoid state switching */ - if(m_lastlightlayer == layer && m_lastauxinfo == m_auxilaryClientInfo) + if (m_lastlightlayer == layer && m_lastauxinfo == m_auxilaryClientInfo) return; m_lastlightlayer = layer; m_lastauxinfo = m_auxilaryClientInfo; /* enable/disable lights as needed */ - if(layer >= 0) + if (layer >= 0) enable = applyLights(layer, viewmat); - if(enable) + if (enable) EnableOpenGLLights(rasty); else DisableOpenGLLights(); @@ -125,7 +125,7 @@ void GPC_RenderTools::ProcessLighting(RAS_IRasterizer *rasty, bool uselights, co void GPC_RenderTools::EnableOpenGLLights(RAS_IRasterizer *rasty) { - if(m_lastlighting == true) + if (m_lastlighting == true) return; glEnable(GL_LIGHTING); @@ -142,7 +142,7 @@ void GPC_RenderTools::EnableOpenGLLights(RAS_IRasterizer *rasty) void GPC_RenderTools::DisableOpenGLLights() { - if(m_lastlighting == false) + if (m_lastlighting == false) return; glDisable(GL_LIGHTING); @@ -291,26 +291,26 @@ void GPC_RenderTools::RenderText3D( int fontid, double* mat, float aspect) { - if(GLEW_ARB_multitexture) { - for(int i=0; i<MAXTEX; i++) { + if (GLEW_ARB_multitexture) { + for (int i=0; i<MAXTEX; i++) { glActiveTextureARB(GL_TEXTURE0_ARB+i); - if(GLEW_ARB_texture_cube_map) - if(glIsEnabled(GL_TEXTURE_CUBE_MAP_ARB)) + if (GLEW_ARB_texture_cube_map) + if (glIsEnabled(GL_TEXTURE_CUBE_MAP_ARB)) glDisable(GL_TEXTURE_CUBE_MAP_ARB); - if(glIsEnabled(GL_TEXTURE_2D)) + if (glIsEnabled(GL_TEXTURE_2D)) glDisable(GL_TEXTURE_2D); } glActiveTextureARB(GL_TEXTURE0_ARB); } else { - if(GLEW_ARB_texture_cube_map) - if(glIsEnabled(GL_TEXTURE_CUBE_MAP_ARB)) + if (GLEW_ARB_texture_cube_map) + if (glIsEnabled(GL_TEXTURE_CUBE_MAP_ARB)) glDisable(GL_TEXTURE_CUBE_MAP_ARB); - if(glIsEnabled(GL_TEXTURE_2D)) + if (glIsEnabled(GL_TEXTURE_2D)) glDisable(GL_TEXTURE_2D); } @@ -415,7 +415,7 @@ void GPC_RenderTools::RenderText( struct MTFace* tface = 0; unsigned int *col = 0; - if(flag & RAS_BLENDERMAT) { + if (flag & RAS_BLENDERMAT) { KX_BlenderMaterial *bl_mat = static_cast<KX_BlenderMaterial*>(polymat); tface = bl_mat->GetMTFace(); col = bl_mat->GetMCol(); @@ -448,7 +448,7 @@ int GPC_RenderTools::applyLights(int objectlayer, const MT_Transform& viewmat) unsigned int count; std::vector<struct RAS_LightObject*>::iterator lit = m_lights.begin(); - for(count=0; count<m_numgllights; count++) + for (count=0; count<m_numgllights; count++) glDisable((GLenum)(GL_LIGHT0+count)); viewmat.getValue(glviewmat); @@ -460,7 +460,7 @@ int GPC_RenderTools::applyLights(int objectlayer, const MT_Transform& viewmat) RAS_LightObject* lightdata = (*lit); KX_LightObject *kxlight = (KX_LightObject*)lightdata->m_light; - if(kxlight->ApplyLight(kxscene, objectlayer, count)) + if (kxlight->ApplyLight(kxscene, objectlayer, count)) count++; } glPopMatrix(); @@ -472,16 +472,16 @@ void GPC_RenderTools::MotionBlur(RAS_IRasterizer* rasterizer) { int state = rasterizer->GetMotionBlurState(); float motionblurvalue; - if(state) + if (state) { motionblurvalue = rasterizer->GetMotionBlurValue(); - if(state==1) + if (state==1) { //bugfix:load color buffer into accum buffer for the first time(state=1) glAccum(GL_LOAD, 1.0); rasterizer->SetMotionBlurState(2); } - else if(motionblurvalue>=0.0 && motionblurvalue<=1.0) + else if (motionblurvalue>=0.0 && motionblurvalue<=1.0) { glAccum(GL_MULT, motionblurvalue); glAccum(GL_ACCUM, 1-motionblurvalue); diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp index f7c366599ef..eccb83fe80c 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp @@ -138,7 +138,7 @@ GPG_Application::GPG_Application(GHOST_ISystem* system) GPG_Application::~GPG_Application(void) { - if(m_pyGlobalDictString) { + if (m_pyGlobalDictString) { delete [] m_pyGlobalDictString; m_pyGlobalDictString = 0; m_pyGlobalDictString_Length = 0; @@ -558,12 +558,12 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode) bool nodepwarnings = (SYS_GetCommandLineInt(syshandle, "ignore_deprecation_warnings", 1) != 0); bool restrictAnimFPS = gm->flag & GAME_RESTRICT_ANIM_UPDATES; - if(GLEW_ARB_multitexture && GLEW_VERSION_1_1) + if (GLEW_ARB_multitexture && GLEW_VERSION_1_1) m_blendermat = (SYS_GetCommandLineInt(syshandle, "blender_material", 1) != 0); - if(GPU_glsl_support()) + if (GPU_glsl_support()) m_blenderglslmat = (SYS_GetCommandLineInt(syshandle, "blender_glsl_material", 1) != 0); - else if(m_globalSettings->matmode == GAME_MAT_GLSL) + else if (m_globalSettings->matmode == GAME_MAT_GLSL) m_blendermat = false; // create the canvas, rasterizer and rendertools @@ -579,8 +579,8 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode) if (!m_rendertools) goto initFailed; - if(useLists) { - if(GLEW_VERSION_1_1) + if (useLists) { + if (GLEW_VERSION_1_1) m_rasterizer = new RAS_ListRasterizer(m_canvas, true); else m_rasterizer = new RAS_ListRasterizer(m_canvas); @@ -701,9 +701,9 @@ bool GPG_Application::startEngine(void) // if (always_use_expand_framing) // sceneconverter->SetAlwaysUseExpandFraming(true); - if(m_blendermat && (m_globalSettings->matmode != GAME_MAT_TEXFACE)) + if (m_blendermat && (m_globalSettings->matmode != GAME_MAT_TEXFACE)) m_sceneconverter->SetMaterials(true); - if(m_blenderglslmat && (m_globalSettings->matmode == GAME_MAT_GLSL)) + if (m_blenderglslmat && (m_globalSettings->matmode == GAME_MAT_GLSL)) m_sceneconverter->SetGLSLMaterials(true); KX_Scene* startscene = new KX_Scene(m_keyboard, @@ -720,7 +720,7 @@ bool GPG_Application::startEngine(void) #endif // WITH_PYTHON //initialize Dome Settings - if(m_startScene->gm.stereoflag == STEREO_DOME) + if (m_startScene->gm.stereoflag == STEREO_DOME) m_ketsjiengine->InitDome(m_startScene->gm.dome.res, m_startScene->gm.dome.mode, m_startScene->gm.dome.angle, m_startScene->gm.dome.resbuf, m_startScene->gm.dome.tilt, m_startScene->gm.dome.warptext); #ifdef WITH_PYTHON @@ -764,7 +764,7 @@ void GPG_Application::stopEngine() // GameLogic.globalDict gets converted into a buffer, and sorted in // m_pyGlobalDictString so we can restore after python has stopped // and started between .blend file loads. - if(m_pyGlobalDictString) { + if (m_pyGlobalDictString) { delete [] m_pyGlobalDictString; m_pyGlobalDictString = 0; } diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp index 36c38682244..d477c87936f 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp @@ -297,7 +297,7 @@ static void get_filename(int argc, char **argv, char *filename) #else filename[0] = '\0'; - if(argc > 1) + if (argc > 1) BLI_strncpy(filename, argv[argc-1], FILE_MAX); #endif // !_APPLE } @@ -606,29 +606,29 @@ int main(int argc, char** argv) if (stereomode < RAS_IRasterizer::RAS_STEREO_NOSTEREO || stereomode >= RAS_IRasterizer::RAS_STEREO_MAXSTEREO) stereomode = RAS_IRasterizer::RAS_STEREO_NOSTEREO; - if(!strcmp(argv[i], "nostereo")) // ok, redundant but clear + if (!strcmp(argv[i], "nostereo")) // ok, redundant but clear stereomode = RAS_IRasterizer::RAS_STEREO_NOSTEREO; // only the hardware pageflip method needs a stereo window - else if(!strcmp(argv[i], "hwpageflip")) { + else if (!strcmp(argv[i], "hwpageflip")) { stereomode = RAS_IRasterizer::RAS_STEREO_QUADBUFFERED; stereoWindow = true; } - else if(!strcmp(argv[i], "syncdoubling")) + else if (!strcmp(argv[i], "syncdoubling")) stereomode = RAS_IRasterizer::RAS_STEREO_ABOVEBELOW; - else if(!strcmp(argv[i], "anaglyph")) + else if (!strcmp(argv[i], "anaglyph")) stereomode = RAS_IRasterizer::RAS_STEREO_ANAGLYPH; - else if(!strcmp(argv[i], "sidebyside")) + else if (!strcmp(argv[i], "sidebyside")) stereomode = RAS_IRasterizer::RAS_STEREO_SIDEBYSIDE; - else if(!strcmp(argv[i], "vinterlace")) + else if (!strcmp(argv[i], "vinterlace")) stereomode = RAS_IRasterizer::RAS_STEREO_VINTERLACE; #if 0 // future stuff - else if(!strcmp(argv[i], "stencil") + else if (!strcmp(argv[i], "stencil") stereomode = RAS_STEREO_STENCIL; #endif @@ -648,33 +648,33 @@ int main(int argc, char** argv) i++; if ((i + 1) <= validArguments) { - if(!strcmp(argv[i], "angle")){ + if (!strcmp(argv[i], "angle")){ i++; domeFov = atoi(argv[i++]); } - if(!strcmp(argv[i], "tilt")){ + if (!strcmp(argv[i], "tilt")){ i++; domeTilt = atoi(argv[i++]); } - if(!strcmp(argv[i], "warpdata")){ + if (!strcmp(argv[i], "warpdata")){ i++; domeWarp = argv[i++]; } - if(!strcmp(argv[i], "mode")){ + if (!strcmp(argv[i], "mode")){ i++; - if(!strcmp(argv[i], "fisheye")) + if (!strcmp(argv[i], "fisheye")) domeMode = DOME_FISHEYE; - else if(!strcmp(argv[i], "truncatedfront")) + else if (!strcmp(argv[i], "truncatedfront")) domeMode = DOME_TRUNCATED_FRONT; - else if(!strcmp(argv[i], "truncatedrear")) + else if (!strcmp(argv[i], "truncatedrear")) domeMode = DOME_TRUNCATED_REAR; - else if(!strcmp(argv[i], "cubemap")) + else if (!strcmp(argv[i], "cubemap")) domeMode = DOME_ENVMAP; - else if(!strcmp(argv[i], "sphericalpanoramic")) + else if (!strcmp(argv[i], "sphericalpanoramic")) domeMode = DOME_PANORAM_SPH; else @@ -749,7 +749,7 @@ int main(int argc, char** argv) char *titlename; get_filename(argc_py_clamped, argv, filename); - if(filename[0]) + if (filename[0]) BLI_path_cwd(filename); @@ -846,7 +846,7 @@ int main(int argc, char** argv) // Check whether the game should be displayed in stereo if (!stereoParFound) { - if(scene->gm.stereoflag == STEREO_ENABLED){ + if (scene->gm.stereoflag == STEREO_ENABLED){ stereomode = (RAS_IRasterizer::StereoMode) scene->gm.stereomode; if (stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED) stereoWindow = true; @@ -871,7 +871,7 @@ int main(int argc, char** argv) { //XXX to do: convert relative to absolute path domeText= add_text(domeWarp, ""); - if(!domeText) + if (!domeText) printf("error: invalid warpdata text file - %s\n", domeWarp); else scene->gm.dome.warptext = domeText; @@ -881,7 +881,7 @@ int main(int argc, char** argv) // GPG_Application app (system, maggie, startscenename); app.SetGameEngineData(maggie, scene, &gs, argc, argv); /* this argc cant be argc_py_clamped, since python uses it */ BLI_strncpy(pathname, maggie->name, sizeof(pathname)); - if(G.main != maggie) { + if (G.main != maggie) { BLI_strncpy(G.main->name, maggie->name, sizeof(G.main->name)); } #ifdef WITH_PYTHON @@ -1014,7 +1014,7 @@ int main(int argc, char** argv) SYS_DeleteSystem(syshandle); int totblock= MEM_get_memory_blocks_in_use(); - if(totblock!=0) { + if (totblock!=0) { printf("Error Totblock: %d\n",totblock); MEM_set_error_callback(mem_error_cb); MEM_printmemlist(); |