diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-08-12 02:12:32 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-08-12 02:12:32 +0400 |
commit | b96c6220157807cbfa3568031d5ab688280fe1d6 (patch) | |
tree | b357c12ac0d629577a7711769dcec4f410293ee4 /source/gameengine/GamePlayer | |
parent | c567cf3fab5b962a4166ef44f45c80941021b60d (diff) |
style cleanup
Diffstat (limited to 'source/gameengine/GamePlayer')
-rw-r--r-- | source/gameengine/GamePlayer/common/GPC_RenderTools.cpp | 2 | ||||
-rw-r--r-- | source/gameengine/GamePlayer/ghost/GPG_ghost.cpp | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp index ed2fa8a7dc6..749e7748e19 100644 --- a/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp +++ b/source/gameengine/GamePlayer/common/GPC_RenderTools.cpp @@ -205,7 +205,7 @@ void GPC_RenderTools::applyTransform(RAS_IRasterizer* rasty,double* oglmatrix,in //page 360/361 3D Game Engine Design, David Eberly for a discussion // on screen aligned and axis aligned billboards // assumed is that the preprocessor transformed all billboard polygons - // so that their normal points into the positive x direction (1.0 , 0.0 , 0.0) + // so that their normal points into the positive x direction (1.0, 0.0, 0.0) // when new parenting for objects is done, this rotation // will be moved into the object diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp index 26cfc560b6d..025611972ce 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp @@ -475,7 +475,7 @@ int main(int argc, char** argv) { #if defined(DEBUG) - printf("argv[%d] = '%s' , %i\n", i, argv[i],argc); + printf("argv[%d] = '%s', %i\n", i, argv[i],argc); #endif if (argv[i][0] == '-') { |