diff options
author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-05-09 15:11:35 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2012-05-09 15:11:35 +0400 |
commit | e45530ef8fe808ac0f79adb686a5da0a2c5b3b43 (patch) | |
tree | 6ddaa3fb4aee98dabd472b4cada17c9fa3f4f30d /source/gameengine/GamePlayer | |
parent | 385e5eb92edab8d8a50941c457dee971185c7af3 (diff) |
Fix #31366: check to enable opengl quadbuffer stereo was wrong, causing it to
not work and making other stereo modes not work when the graphics card did not
support quadbuffer stereo.
Diffstat (limited to 'source/gameengine/GamePlayer')
-rw-r--r-- | source/gameengine/GamePlayer/ghost/GPG_ghost.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp index 9e072f2de3a..1e16cbd51f2 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp @@ -848,7 +848,7 @@ int main(int argc, char** argv) { if (scene->gm.stereoflag == STEREO_ENABLED) { stereomode = (RAS_IRasterizer::StereoMode) scene->gm.stereomode; - if (stereomode != RAS_IRasterizer::RAS_STEREO_QUADBUFFERED) + if (stereomode == RAS_IRasterizer::RAS_STEREO_QUADBUFFERED) stereoWindow = true; } } |