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author | Mitchell Stokes <mogurijin@gmail.com> | 2012-09-04 06:33:37 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2012-09-04 06:33:37 +0400 |
commit | e5a1b1b526790b41369924a8ea550bf03f749b8a (patch) | |
tree | c91050573a953bd4ce43ae0d666990ee4e51c363 /source/gameengine/GamePlayer | |
parent | a71b1601842054eb0e663ea49a589cb6074f7d80 (diff) |
Fix for [#32469] "standalone blenderplayer no longer starts in lastest build" reported by narutocanada. It looks like the Hive commit (r50310) didn't take changes from r49998 into account, so it was still relying on Ghost events to push the engine along instead of calling app->EngineNextFrame().
Diffstat (limited to 'source/gameengine/GamePlayer')
-rw-r--r-- | source/gameengine/GamePlayer/ghost/GPG_ghost.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp index 46272935693..6e1e8f5a8ec 100644 --- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp +++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp @@ -337,6 +337,7 @@ bool GPG_NextFrame(GHOST_ISystem* system, GPG_Application *app, int &exitcode, S bool run = true; system->processEvents(false); system->dispatchEvents(); + app->EngineNextFrame(); if ((exitcode = app->getExitRequested())) { run = false; |