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authorPorteries Tristan <republicthunderbolt9@gmail.com>2015-05-23 13:12:43 +0300
committerPorteries Tristan <republicthunderbolt9@gmail.com>2015-05-24 12:46:57 +0300
commit2da9a39418379ffd286a195188bcfba78eb4bf38 (patch)
treecbb9fbac26e652d4587bfceedd2cab59f49252b3 /source/gameengine/GamePlayer
parent78250f1d1d87d5158be4824e64d8869a3b361f75 (diff)
BGE : Fix black material on meshes without materials in blenderplayer.
Blenderplayer forgot to initialize the default material (defmaterail) with function init_def_material(). This reverts also the plumber commit 2fa4a48bcef05671890fafc3fe50a8fa619f0259. Reviewers: campbellbarton
Diffstat (limited to 'source/gameengine/GamePlayer')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_ghost.cpp4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
index 9e5b1464ac0..faa29e15b65 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
@@ -74,6 +74,7 @@ extern "C"
#include "BKE_report.h"
#include "BKE_library.h"
#include "BKE_modifier.h"
+#include "BKE_material.h"
#include "BKE_text.h"
#include "BKE_sound.h"
@@ -519,6 +520,9 @@ int main(int argc, char** argv)
BKE_sound_init_once();
+ // Initialize a default material for meshes without materials.
+ init_def_material();
+
BKE_library_callback_free_window_manager_set(wm_free);
/* if running blenderplayer the last argument can't be parsed since it has to be the filename. else it is bundled */