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authorMitchell Stokes <mogurijin@gmail.com>2010-05-30 01:22:24 +0400
committerMitchell Stokes <mogurijin@gmail.com>2010-05-30 01:22:24 +0400
commit9d3157eed000e7c543d04f5ad3efc5990675903b (patch)
tree54d3fcbc7a128ef0881385f49c57392c38bbd7e0 /source/gameengine/GamePlayer
parente335321e884f270e2ad28a7b6c75eea7e11bf4b7 (diff)
Reversing the last merge because I botched it.
Diffstat (limited to 'source/gameengine/GamePlayer')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.cpp23
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.h10
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_ghost.cpp19
3 files changed, 33 insertions, 19 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
index 71507642226..bde4bf3892b 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
@@ -228,7 +228,8 @@ static HWND findGhostWindowHWND(GHOST_IWindow* window)
bool GPG_Application::startScreenSaverPreview(
HWND parentWindow,
const bool stereoVisual,
- const int stereoMode)
+ const int stereoMode,
+ const GHOST_TUns16 samples)
{
bool success = false;
@@ -240,7 +241,7 @@ bool GPG_Application::startScreenSaverPreview(
STR_String title = "";
m_mainWindow = fSystem->createWindow(title, 0, 0, windowWidth, windowHeight, GHOST_kWindowStateMinimized,
- GHOST_kDrawingContextTypeOpenGL, stereoVisual);
+ GHOST_kDrawingContextTypeOpenGL, stereoVisual, samples);
if (!m_mainWindow) {
printf("error: could not create main window\n");
exit(-1);
@@ -282,9 +283,10 @@ bool GPG_Application::startScreenSaverFullScreen(
int height,
int bpp,int frequency,
const bool stereoVisual,
- const int stereoMode)
+ const int stereoMode,
+ const GHOST_TUns16 samples)
{
- bool ret = startFullScreen(width, height, bpp, frequency, stereoVisual, stereoMode);
+ bool ret = startFullScreen(width, height, bpp, frequency, stereoVisual, stereoMode, samples);
if (ret)
{
HWND ghost_hwnd = findGhostWindowHWND(m_mainWindow);
@@ -306,13 +308,14 @@ bool GPG_Application::startWindow(STR_String& title,
int windowWidth,
int windowHeight,
const bool stereoVisual,
- const int stereoMode)
+ const int stereoMode,
+ const GHOST_TUns16 samples)
{
bool success;
// Create the main window
//STR_String title ("Blender Player - GHOST");
m_mainWindow = fSystem->createWindow(title, windowLeft, windowTop, windowWidth, windowHeight, GHOST_kWindowStateNormal,
- GHOST_kDrawingContextTypeOpenGL, stereoVisual);
+ GHOST_kDrawingContextTypeOpenGL, stereoVisual, samples);
if (!m_mainWindow) {
printf("error: could not create main window\n");
exit(-1);
@@ -334,10 +337,11 @@ bool GPG_Application::startWindow(STR_String& title,
bool GPG_Application::startEmbeddedWindow(STR_String& title,
const GHOST_TEmbedderWindowID parentWindow,
const bool stereoVisual,
- const int stereoMode) {
+ const int stereoMode,
+ const GHOST_TUns16 samples) {
m_mainWindow = fSystem->createWindow(title, 0, 0, 0, 0, GHOST_kWindowStateNormal,
- GHOST_kDrawingContextTypeOpenGL, stereoVisual, parentWindow);
+ GHOST_kDrawingContextTypeOpenGL, stereoVisual,samples, parentWindow);
if (!m_mainWindow) {
printf("error: could not create main window\n");
@@ -358,7 +362,8 @@ bool GPG_Application::startFullScreen(
int height,
int bpp,int frequency,
const bool stereoVisual,
- const int stereoMode)
+ const int stereoMode,
+ const GHOST_TUns16 samples)
{
bool success;
// Create the main window
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.h b/source/gameengine/GamePlayer/ghost/GPG_Application.h
index 48a6c8e78ec..e6a47628923 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.h
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.h
@@ -59,12 +59,12 @@ public:
bool SetGameEngineData(struct Main* maggie, struct Scene* scene, int argc, char** argv);
bool startWindow(STR_String& title, int windowLeft, int windowTop, int windowWidth, int windowHeight,
- const bool stereoVisual, const int stereoMode);
- bool startFullScreen(int width, int height, int bpp, int frequency, const bool stereoVisual, const int stereoMode);
- bool startEmbeddedWindow(STR_String& title, const GHOST_TEmbedderWindowID parent_window, const bool stereoVisual, const int stereoMode);
+ const bool stereoVisual, const int stereoMode, const GHOST_TUns16 numOfAASamples = 0);
+ bool startFullScreen(int width, int height, int bpp, int frequency, const bool stereoVisual, const int stereoMode, const GHOST_TUns16 samples=0);
+ bool startEmbeddedWindow(STR_String& title, const GHOST_TEmbedderWindowID parent_window, const bool stereoVisual, const int stereoMode, const GHOST_TUns16 samples=0);
#ifdef WIN32
- bool startScreenSaverFullScreen(int width, int height, int bpp, int frequency, const bool stereoVisual, const int stereoMode);
- bool startScreenSaverPreview(HWND parentWindow, const bool stereoVisual, const int stereoMode);
+ bool startScreenSaverFullScreen(int width, int height, int bpp, int frequency, const bool stereoVisual, const int stereoMode, const GHOST_TUns16 samples=0);
+ bool startScreenSaverPreview(HWND parentWindow, const bool stereoVisual, const int stereoMode, const GHOST_TUns16 samples=0);
#endif
virtual bool processEvent(GHOST_IEvent* event);
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
index b7ed8666325..69df00949a8 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
@@ -214,6 +214,7 @@ void usage(const char* program)
printf(" -c: keep console window open\n\n");
#endif
printf(" -d: turn debugging on\n\n");
+ printf(" -m: sets the number of samples to request for multisampling");
printf(" -g: game engine options:\n\n");
printf(" Name Default Description\n");
printf(" ------------------------------------------------------------------------\n");
@@ -229,6 +230,7 @@ void usage(const char* program)
printf("\n");
printf("example: %s -w 320 200 10 10 -g noaudio c:\\loadtest.blend\n", program);
printf("example: %s -g show_framerate = 0 c:\\loadtest.blend\n", program);
+ printf("example: %s -m 4 game.blend", program);
}
static void get_filename(int argc, char **argv, char *filename)
@@ -334,6 +336,7 @@ int main(int argc, char** argv)
int windowHeight = 480;
GHOST_TUns32 fullScreenWidth = 0;
GHOST_TUns32 fullScreenHeight= 0;
+ GHOST_TUns16 aaSamples = 4;
int fullScreenBpp = 32;
int fullScreenFrequency = 60;
GHOST_TEmbedderWindowID parentWindow = 0;
@@ -508,6 +511,12 @@ int main(int argc, char** argv)
}
}
break;
+ case 'm':
+ i++;
+
+ if ((i+1) < argc)
+ aaSamples = atoi(argv[i++]);
+ break;
case 'h':
usage(argv[0]);
@@ -810,13 +819,13 @@ int main(int argc, char** argv)
if (scr_saver_mode == SCREEN_SAVER_MODE_SAVER)
{
app.startScreenSaverFullScreen(fullScreenWidth, fullScreenHeight, fullScreenBpp, fullScreenFrequency,
- stereoWindow, stereomode);
+ stereoWindow, stereomode, aaSamples);
}
else
#endif
{
app.startFullScreen(fullScreenWidth, fullScreenHeight, fullScreenBpp, fullScreenFrequency,
- stereoWindow, stereomode);
+ stereoWindow, stereomode, aaSamples);
}
}
else
@@ -856,16 +865,16 @@ int main(int argc, char** argv)
#ifdef WIN32
if (scr_saver_mode == SCREEN_SAVER_MODE_PREVIEW)
{
- app.startScreenSaverPreview(scr_saver_hwnd, stereoWindow, stereomode);
+ app.startScreenSaverPreview(scr_saver_hwnd, stereoWindow, stereomode, aaSamples);
}
else
#endif
{
if (parentWindow != 0)
- app.startEmbeddedWindow(title, parentWindow, stereoWindow, stereomode);
+ app.startEmbeddedWindow(title, parentWindow, stereoWindow, stereomode, aaSamples);
else
app.startWindow(title, windowLeft, windowTop, windowWidth, windowHeight,
- stereoWindow, stereomode);
+ stereoWindow, stereomode, aaSamples);
}
}
}