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authorMike Erwin <significant.bit@gmail.com>2017-05-18 22:17:47 +0300
committerMike Erwin <significant.bit@gmail.com>2017-05-19 01:30:23 +0300
commit8cb3c7bdecd8f23925ca3d9c4bca3c8643f6d12f (patch)
tree08ddc2d4d97bb5f9708a32b9c69c1607d8440893 /source/gameengine/GamePlayer
parent13687e89d81518cad25a8e831bbcd20895dd6c60 (diff)
remove GPU_display_list_support query
Display lists are not part of modern OpenGL. Only BGE used this, and I forced those uses to false. Commented out old BGE logic for reference.
Diffstat (limited to 'source/gameengine/GamePlayer')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_Application.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
index 50c34bbadaf..ddb04e9f84d 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_Application.cpp
@@ -586,7 +586,7 @@ bool GPG_Application::initEngine(GHOST_IWindow* window, const int stereoMode)
bool fixed_framerate= (SYS_GetCommandLineInt(syshandle, "fixedtime", (gm->flag & GAME_ENABLE_ALL_FRAMES)) != 0);
bool frameRate = (SYS_GetCommandLineInt(syshandle, "show_framerate", 0) != 0);
- bool useLists = (SYS_GetCommandLineInt(syshandle, "displaylists", gm->flag & GAME_DISPLAY_LISTS) != 0) && GPU_display_list_support();
+ bool useLists = false; // (SYS_GetCommandLineInt(syshandle, "displaylists", gm->flag & GAME_DISPLAY_LISTS) != 0) && GPU_display_list_support();
bool nodepwarnings = (SYS_GetCommandLineInt(syshandle, "ignore_deprecation_warnings", 1) != 0);
bool restrictAnimFPS = (gm->flag & GAME_RESTRICT_ANIM_UPDATES) != 0;