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author | Philipp Oeser <info@graphics-engineer.com> | 2022-04-08 15:09:59 +0300 |
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committer | Philipp Oeser <info@graphics-engineer.com> | 2022-04-19 17:11:21 +0300 |
commit | d2ca2c6e747063d7db1e224f0958c3a0cc8730ba (patch) | |
tree | 5708859d1332c859befe46d10bf685d0d554a05b /source/gameengine/GamePlayer | |
parent | 59e68d80319427de983355067f9cbef3148190d6 (diff) |
Fix T85467: Mask transform center doesn't take parent Track into account
Coordinate checks in `spline_under_mouse_get` need to take place with
the evaluated mask to get the right center. This is now more in line to
how this is done in `ED_mask_point_find_nearest`.
Note: similar issues are reported with box/circle/lasso selection in
T97135, will tackle these separately though.
Maniphest Tasks: T85467
Differential Revision: https://developer.blender.org/D14598
Diffstat (limited to 'source/gameengine/GamePlayer')
0 files changed, 0 insertions, 0 deletions