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authorMitchell Stokes <mogurijin@gmail.com>2010-12-31 13:56:06 +0300
committerMitchell Stokes <mogurijin@gmail.com>2010-12-31 13:56:06 +0300
commitf0b0cce7bd295ccfbf52411abfd04789fa731c19 (patch)
tree8fda6790d86b57120c9946765dae1007a0f225a9 /source/gameengine/GamePlayer
parent23e5b79ced59dd248359e9e4fe498faa8230a29f (diff)
Fixing a crash on exit when using the Blenderplayer on win32. When free_blender() was freeing main, main was garbage since the blend file data was already freed. So, I just replaced free_blender) with IMB_exit() and free_nodesystem(). Using free_blender() worked when I was in Linux running tests. That or I'm just gong crazy. ;)
Diffstat (limited to 'source/gameengine/GamePlayer')
-rw-r--r--source/gameengine/GamePlayer/ghost/GPG_ghost.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
index b7f4cacf5ab..a3dc9a588c9 100644
--- a/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
+++ b/source/gameengine/GamePlayer/ghost/GPG_ghost.cpp
@@ -946,7 +946,8 @@ int main(int argc, char** argv)
// Cleanup
RNA_exit();
BLF_exit();
- free_blender();
+ IMB_exit();
+ free_nodesystem();
SYS_DeleteSystem(syshandle);