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author | Bastien Montagne <montagne29@wanadoo.fr> | 2016-07-10 15:52:00 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2016-07-10 15:52:00 +0300 |
commit | 87b974caa1e2b780c8031d67a42488039036c489 (patch) | |
tree | 6776b8d35f25b2c458f90e0ba4cfa497782ebc30 /source/gameengine/Ketsji/BL_Action.cpp | |
parent | ae2033aca2047afbfe0bf449bcd01b5b79a124b8 (diff) |
Cleanup/Refactor: pass Main pointer to all ID copy functions.
Also allows us to get rid of a few _copy_ex() versions...
Diffstat (limited to 'source/gameengine/Ketsji/BL_Action.cpp')
-rw-r--r-- | source/gameengine/Ketsji/BL_Action.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/BL_Action.cpp b/source/gameengine/Ketsji/BL_Action.cpp index 45946f30827..7175eb877dd 100644 --- a/source/gameengine/Ketsji/BL_Action.cpp +++ b/source/gameengine/Ketsji/BL_Action.cpp @@ -161,7 +161,7 @@ bool BL_Action::Play(const char* name, BKE_libblock_free(G.main, m_tmpaction); m_tmpaction = NULL; } - m_tmpaction = BKE_action_copy(m_action); + m_tmpaction = BKE_action_copy(G.main, m_action); // First get rid of any old controllers ClearControllerList(); |