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author | Mitchell Stokes <mogurijin@gmail.com> | 2011-06-23 23:09:09 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2011-06-23 23:09:09 +0400 |
commit | 2d2aa95227e3b00f9dc42293d4231af3dc5a99b9 (patch) | |
tree | cfc159562c6e0f48957d702104dd18f7d2cc05af /source/gameengine/Ketsji/BL_Action.cpp | |
parent | 413bc87e4f18bb46eeb2f2f52b5278d182b51de8 (diff) |
BGE Animations: Making shape actions work again:
* BL_DeformableGameObject is no longer responsible for handling keys, BL_ShapeDeformer is
* BL_ShapeDeformer also creates a copy of the key on construction and puts it back on the mesh when destructed. This avoids us permanently modifying Blender data.
* I'm not too fond of clearing out the key every frame, but this works and I can't think of another alternative at the moment (something may be possible with some key juggling)
Diffstat (limited to 'source/gameengine/Ketsji/BL_Action.cpp')
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