Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorMateo de Mayo <mateodemayo@gmail.com>2015-08-04 00:47:46 +0300
committerPorteries Tristan <republicthunderbolt9@gmail.com>2015-08-04 01:10:33 +0300
commit23f54076db6d241af2a8f9404ab5f5b8072a4db0 (patch)
treec13d269da7a6414e0d121f1254afcf16b8541864 /source/gameengine/Ketsji/BL_Action.cpp
parent73522e1157eba1f475454c153f7c027f5dd097ea (diff)
BGE: Added getActionName() function to KX_GameObject()
It works similar to getActionFrame(), you have to give a layer or not (for layer 0) as the argument and it returns the name of the animation that the object is currently playing. Example: ``` import bge own = bge.logic.getCurrentController().owner own.playAction("SomeAction",0,20) print(own.getActionName()) ``` >> SomeAction Here is an example file, just open the blend file with the terminal opened and press P, you can see how the current animation is being printed: {F217484} Reviewers: moguri, hg1, panzergame, campbellbarton Reviewed By: panzergame Subscribers: campbellbarton, hg1, #game_engine Projects: #game_engine Differential Revision: https://developer.blender.org/D1443
Diffstat (limited to 'source/gameengine/Ketsji/BL_Action.cpp')
-rw-r--r--source/gameengine/Ketsji/BL_Action.cpp12
1 files changed, 12 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/BL_Action.cpp b/source/gameengine/Ketsji/BL_Action.cpp
index 9bae119107e..12a1caee221 100644
--- a/source/gameengine/Ketsji/BL_Action.cpp
+++ b/source/gameengine/Ketsji/BL_Action.cpp
@@ -301,6 +301,18 @@ float BL_Action::GetFrame()
return m_localtime;
}
+const char *BL_Action::GetName()
+{
+ if (m_action != NULL) {
+ return m_action->id.name + 2;
+ }
+ else {
+ return "";
+ }
+
+
+}
+
void BL_Action::SetFrame(float frame)
{
// Clamp the frame to the start and end frame