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author | Mitchell Stokes <mogurijin@gmail.com> | 2011-07-05 09:22:02 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2011-07-05 09:22:02 +0400 |
commit | ceabc6d119caa8132182697bf655f595c468dc2e (patch) | |
tree | eb97faa07b43f9d638875cc07d2026d6c448748a /source/gameengine/Ketsji/BL_Action.h | |
parent | afd77d081aa9c9fb51e22961e962b13f90da6cd8 (diff) |
BGE Animations: Various fixes and bits of cleanup to get the action actuator to behave more like it did in trunk. The Pepper version is still more sensitive to pulses than the trunk version, but this is more accurate. I might try to address this, but I'm not sure.
Diffstat (limited to 'source/gameengine/Ketsji/BL_Action.h')
-rw-r--r-- | source/gameengine/Ketsji/BL_Action.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/BL_Action.h b/source/gameengine/Ketsji/BL_Action.h index eea00b15036..f7c5a811721 100644 --- a/source/gameengine/Ketsji/BL_Action.h +++ b/source/gameengine/Ketsji/BL_Action.h @@ -66,7 +66,6 @@ private: short m_ipo_flags; bool m_done; - bool m_bcalc_local_time; void InitIPO(); void SetLocalTime(float curtime); @@ -91,6 +90,7 @@ public: // Accessors float GetFrame(); + struct bAction *GetAction(); // Mutators void SetFrame(float frame); |