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authorMitchell Stokes <mogurijin@gmail.com>2011-06-24 02:12:49 +0400
committerMitchell Stokes <mogurijin@gmail.com>2011-06-24 02:12:49 +0400
commitf1a2d46aa0194d831ee8e0a69ee36a3ca669e6f5 (patch)
tree0c578f6b5cb061694e1886adbcc7cd4080ee9419 /source/gameengine/Ketsji/BL_Action.h
parent0fbca841efa832c769e023a5e23267bfb00954f7 (diff)
BGE Animations: Adding the concept of priority back. Priority is handled on a per layer basis.
Diffstat (limited to 'source/gameengine/Ketsji/BL_Action.h')
-rw-r--r--source/gameengine/Ketsji/BL_Action.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/BL_Action.h b/source/gameengine/Ketsji/BL_Action.h
index fc80d9bea34..b5d9f0566cd 100644
--- a/source/gameengine/Ketsji/BL_Action.h
+++ b/source/gameengine/Ketsji/BL_Action.h
@@ -56,6 +56,8 @@ private:
float m_speed;
+ short m_priority;
+
short m_playmode;
short m_blendmode;
@@ -72,6 +74,7 @@ public:
void Play(const char* name,
float start,
float end,
+ short priority,
float blendin,
short play_mode,
short blend_mode,