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author | Mitchell Stokes <mogurijin@gmail.com> | 2011-06-24 02:12:49 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2011-06-24 02:12:49 +0400 |
commit | f1a2d46aa0194d831ee8e0a69ee36a3ca669e6f5 (patch) | |
tree | 0c578f6b5cb061694e1886adbcc7cd4080ee9419 /source/gameengine/Ketsji/BL_Action.h | |
parent | 0fbca841efa832c769e023a5e23267bfb00954f7 (diff) |
BGE Animations: Adding the concept of priority back. Priority is handled on a per layer basis.
Diffstat (limited to 'source/gameengine/Ketsji/BL_Action.h')
-rw-r--r-- | source/gameengine/Ketsji/BL_Action.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/BL_Action.h b/source/gameengine/Ketsji/BL_Action.h index fc80d9bea34..b5d9f0566cd 100644 --- a/source/gameengine/Ketsji/BL_Action.h +++ b/source/gameengine/Ketsji/BL_Action.h @@ -56,6 +56,8 @@ private: float m_speed; + short m_priority; + short m_playmode; short m_blendmode; @@ -72,6 +74,7 @@ public: void Play(const char* name, float start, float end, + short priority, float blendin, short play_mode, short blend_mode, |