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authorMitchell Stokes <mogurijin@gmail.com>2011-06-16 05:18:52 +0400
committerMitchell Stokes <mogurijin@gmail.com>2011-06-16 05:18:52 +0400
commitc02006bc2b8566ae96af1e9e9630f0ecd5a1d05e (patch)
treecb8e6182e5186389a3c041c60d67f2c90f97bcef /source/gameengine/Ketsji/BL_ActionManager.cpp
parent49f7a4d8f8001465388977e50c8a439ad53ef8ae (diff)
BGE Animations: Adding the ipo flag options to the action actuator. This still needs more testing.
Diffstat (limited to 'source/gameengine/Ketsji/BL_ActionManager.cpp')
-rw-r--r--source/gameengine/Ketsji/BL_ActionManager.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/BL_ActionManager.cpp b/source/gameengine/Ketsji/BL_ActionManager.cpp
index 0a99a5a43a9..935e9129d21 100644
--- a/source/gameengine/Ketsji/BL_ActionManager.cpp
+++ b/source/gameengine/Ketsji/BL_ActionManager.cpp
@@ -63,6 +63,7 @@ void BL_ActionManager::PlayAction(const char* name,
float blendin,
short play_mode,
short blend_mode,
+ short ipo_flags,
float playback_speed)
{
// Remove a currently running action on this layer if there is one
@@ -70,7 +71,7 @@ void BL_ActionManager::PlayAction(const char* name,
StopAction(layer);
// Create a new action
- m_layers[layer]->Play(name, start, end, blendin, play_mode, blend_mode, playback_speed);
+ m_layers[layer]->Play(name, start, end, blendin, play_mode, blend_mode, ipo_flags, playback_speed);
}
void BL_ActionManager::StopAction(short layer)