diff options
author | Mitchell Stokes <mogurijin@gmail.com> | 2011-06-29 05:53:17 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2011-06-29 05:53:17 +0400 |
commit | d122f24c1af429dd59a0051db01650fd2b1abbba (patch) | |
tree | d81cf34654d6eb2910e1d7ca338e90060b034624 /source/gameengine/Ketsji/BL_ActionManager.cpp | |
parent | de3c95a09c9eb82b04da4345c98eb53030342af8 (diff) |
BGE Animations: Fixing a bug with priority and non continuous animations.
Diffstat (limited to 'source/gameengine/Ketsji/BL_ActionManager.cpp')
-rw-r--r-- | source/gameengine/Ketsji/BL_ActionManager.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/BL_ActionManager.cpp b/source/gameengine/Ketsji/BL_ActionManager.cpp index 9e847b20c9d..dfa06bd19d5 100644 --- a/source/gameengine/Ketsji/BL_ActionManager.cpp +++ b/source/gameengine/Ketsji/BL_ActionManager.cpp @@ -56,7 +56,7 @@ void BL_ActionManager::SetActionFrame(short layer, float frame) m_layers[layer]->SetFrame(frame); } -void BL_ActionManager::PlayAction(const char* name, +bool BL_ActionManager::PlayAction(const char* name, float start, float end, short layer, @@ -67,7 +67,7 @@ void BL_ActionManager::PlayAction(const char* name, short ipo_flags, float playback_speed) { - m_layers[layer]->Play(name, start, end, priority, blendin, play_mode, blend_mode, ipo_flags, playback_speed); + return m_layers[layer]->Play(name, start, end, priority, blendin, play_mode, blend_mode, ipo_flags, playback_speed); } void BL_ActionManager::StopAction(short layer) |